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#include "graphicspage.hpp"
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#include <QDesktopWidget>
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#include <QMessageBox>
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#include <QDir>
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#include <QScreen>
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#ifdef MAC_OS_X_VERSION_MIN_REQUIRED
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#undef MAC_OS_X_VERSION_MIN_REQUIRED
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// We need to do this because of Qt: https://bugreports.qt-project.org/browse/QTBUG-22154
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#define MAC_OS_X_VERSION_MIN_REQUIRED __ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__
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#endif // MAC_OS_X_VERSION_MIN_REQUIRED
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#include <SDL_video.h>
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#include <numeric>
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#include <components/files/configurationmanager.hpp>
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QString getAspect(int x, int y)
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{
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int gcd = std::gcd (x, y);
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if (gcd == 0)
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return QString();
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int xaspect = x / gcd;
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int yaspect = y / gcd;
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// special case: 8 : 5 is usually referred to as 16:10
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if (xaspect == 8 && yaspect == 5)
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return QString("16:10");
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return QString(QString::number(xaspect) + ":" + QString::number(yaspect));
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}
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Launcher::GraphicsPage::GraphicsPage(QWidget *parent)
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: QWidget(parent)
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{
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setObjectName ("GraphicsPage");
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setupUi(this);
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// Set the maximum res we can set in windowed mode
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QRect res = getMaximumResolution();
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customWidthSpinBox->setMaximum(res.width());
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customHeightSpinBox->setMaximum(res.height());
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connect(fullScreenCheckBox, SIGNAL(stateChanged(int)), this, SLOT(slotFullScreenChanged(int)));
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connect(standardRadioButton, SIGNAL(toggled(bool)), this, SLOT(slotStandardToggled(bool)));
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connect(screenComboBox, SIGNAL(currentIndexChanged(int)), this, SLOT(screenChanged(int)));
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connect(framerateLimitCheckBox, SIGNAL(toggled(bool)), this, SLOT(slotFramerateLimitToggled(bool)));
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connect(shadowDistanceCheckBox, SIGNAL(toggled(bool)), this, SLOT(slotShadowDistLimitToggled(bool)));
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}
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bool Launcher::GraphicsPage::setupSDL()
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{
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bool sdlConnectSuccessful = initSDL();
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if (!sdlConnectSuccessful)
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{
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return false;
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}
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int displays = SDL_GetNumVideoDisplays();
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if (displays < 0)
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{
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QMessageBox msgBox;
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msgBox.setWindowTitle(tr("Error receiving number of screens"));
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msgBox.setIcon(QMessageBox::Critical);
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msgBox.setStandardButtons(QMessageBox::Ok);
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msgBox.setText(tr("<br><b>SDL_GetNumVideoDisplays failed:</b><br><br>") + QString::fromUtf8(SDL_GetError()) + "<br>");
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msgBox.exec();
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return false;
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}
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screenComboBox->clear();
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mResolutionsPerScreen.clear();
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for (int i = 0; i < displays; i++)
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{
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mResolutionsPerScreen.append(getAvailableResolutions(i));
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screenComboBox->addItem(QString(tr("Screen ")) + QString::number(i + 1));
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}
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screenChanged(0);
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// Disconnect from SDL processes
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quitSDL();
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return true;
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}
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bool Launcher::GraphicsPage::loadSettings()
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{
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if (!setupSDL())
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return false;
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// Visuals
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if (Settings::Manager::getBool("vsync", "Video"))
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vSyncCheckBox->setCheckState(Qt::Checked);
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if (Settings::Manager::getBool("fullscreen", "Video"))
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fullScreenCheckBox->setCheckState(Qt::Checked);
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if (Settings::Manager::getBool("window border", "Video"))
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windowBorderCheckBox->setCheckState(Qt::Checked);
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// aaValue is the actual value (0, 1, 2, 4, 8, 16)
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int aaValue = Settings::Manager::getInt("antialiasing", "Video");
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// aaIndex is the index into the allowed values in the pull down.
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int aaIndex = antiAliasingComboBox->findText(QString::number(aaValue));
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if (aaIndex != -1)
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antiAliasingComboBox->setCurrentIndex(aaIndex);
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int width = Settings::Manager::getInt("resolution x", "Video");
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int height = Settings::Manager::getInt("resolution y", "Video");
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QString resolution = QString::number(width) + QString(" x ") + QString::number(height);
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screenComboBox->setCurrentIndex(Settings::Manager::getInt("screen", "Video"));
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int resIndex = resolutionComboBox->findText(resolution, Qt::MatchStartsWith);
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if (resIndex != -1) {
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standardRadioButton->toggle();
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resolutionComboBox->setCurrentIndex(resIndex);
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} else {
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customRadioButton->toggle();
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customWidthSpinBox->setValue(width);
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customHeightSpinBox->setValue(height);
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}
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float fpsLimit = Settings::Manager::getFloat("framerate limit", "Video");
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if (fpsLimit != 0)
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{
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framerateLimitCheckBox->setCheckState(Qt::Checked);
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framerateLimitSpinBox->setValue(fpsLimit);
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}
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// Lighting
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int lightingMethod = 1;
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if (Settings::Manager::getString("lighting method", "Shaders") == "legacy")
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lightingMethod = 0;
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else if (Settings::Manager::getString("lighting method", "Shaders") == "shaders")
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lightingMethod = 2;
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lightingMethodComboBox->setCurrentIndex(lightingMethod);
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// Shadows
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if (Settings::Manager::getBool("actor shadows", "Shadows"))
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actorShadowsCheckBox->setCheckState(Qt::Checked);
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if (Settings::Manager::getBool("player shadows", "Shadows"))
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playerShadowsCheckBox->setCheckState(Qt::Checked);
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if (Settings::Manager::getBool("terrain shadows", "Shadows"))
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terrainShadowsCheckBox->setCheckState(Qt::Checked);
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if (Settings::Manager::getBool("object shadows", "Shadows"))
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objectShadowsCheckBox->setCheckState(Qt::Checked);
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if (Settings::Manager::getBool("enable indoor shadows", "Shadows"))
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indoorShadowsCheckBox->setCheckState(Qt::Checked);
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shadowComputeSceneBoundsComboBox->setCurrentIndex(
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shadowComputeSceneBoundsComboBox->findText(
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QString(tr(Settings::Manager::getString("compute scene bounds", "Shadows").c_str()))));
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int shadowDistLimit = Settings::Manager::getInt("maximum shadow map distance", "Shadows");
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if (shadowDistLimit > 0)
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{
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shadowDistanceCheckBox->setCheckState(Qt::Checked);
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shadowDistanceSpinBox->setValue(shadowDistLimit);
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}
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float shadowFadeStart = Settings::Manager::getFloat("shadow fade start", "Shadows");
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if (shadowFadeStart != 0)
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fadeStartSpinBox->setValue(shadowFadeStart);
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int shadowRes = Settings::Manager::getInt("shadow map resolution", "Shadows");
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int shadowResIndex = shadowResolutionComboBox->findText(QString::number(shadowRes));
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if (shadowResIndex != -1)
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shadowResolutionComboBox->setCurrentIndex(shadowResIndex);
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return true;
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}
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void Launcher::GraphicsPage::saveSettings()
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{
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// Visuals
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// Ensure we only set the new settings if they changed. This is to avoid cluttering the
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// user settings file (which by definition should only contain settings the user has touched)
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bool cVSync = vSyncCheckBox->checkState();
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if (cVSync != Settings::Manager::getBool("vsync", "Video"))
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Settings::Manager::setBool("vsync", "Video", cVSync);
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bool cFullScreen = fullScreenCheckBox->checkState();
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if (cFullScreen != Settings::Manager::getBool("fullscreen", "Video"))
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Settings::Manager::setBool("fullscreen", "Video", cFullScreen);
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bool cWindowBorder = windowBorderCheckBox->checkState();
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if (cWindowBorder != Settings::Manager::getBool("window border", "Video"))
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Settings::Manager::setBool("window border", "Video", cWindowBorder);
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int cAAValue = antiAliasingComboBox->currentText().toInt();
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if (cAAValue != Settings::Manager::getInt("antialiasing", "Video"))
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Settings::Manager::setInt("antialiasing", "Video", cAAValue);
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int cWidth = 0;
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int cHeight = 0;
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if (standardRadioButton->isChecked()) {
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QRegExp resolutionRe(QString("(\\d+) x (\\d+).*"));
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if (resolutionRe.exactMatch(resolutionComboBox->currentText().simplified())) {
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cWidth = resolutionRe.cap(1).toInt();
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cHeight = resolutionRe.cap(2).toInt();
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}
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} else {
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cWidth = customWidthSpinBox->value();
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cHeight = customHeightSpinBox->value();
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}
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if (cWidth != Settings::Manager::getInt("resolution x", "Video"))
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Settings::Manager::setInt("resolution x", "Video", cWidth);
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if (cHeight != Settings::Manager::getInt("resolution y", "Video"))
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Settings::Manager::setInt("resolution y", "Video", cHeight);
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int cScreen = screenComboBox->currentIndex();
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if (cScreen != Settings::Manager::getInt("screen", "Video"))
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Settings::Manager::setInt("screen", "Video", cScreen);
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if (framerateLimitCheckBox->checkState() != Qt::Unchecked)
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{
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float cFpsLimit = framerateLimitSpinBox->value();
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if (cFpsLimit != Settings::Manager::getFloat("framerate limit", "Video"))
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Settings::Manager::setFloat("framerate limit", "Video", cFpsLimit);
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}
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else if (Settings::Manager::getFloat("framerate limit", "Video") != 0)
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{
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Settings::Manager::setFloat("framerate limit", "Video", 0);
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}
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// Lighting
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static std::array<std::string, 3> lightingMethodMap = {"legacy", "shaders compatibility", "shaders"};
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Settings::Manager::setString("lighting method", "Shaders", lightingMethodMap[lightingMethodComboBox->currentIndex()]);
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// Shadows
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int cShadowDist = shadowDistanceCheckBox->checkState() != Qt::Unchecked ? shadowDistanceSpinBox->value() : 0;
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if (Settings::Manager::getInt("maximum shadow map distance", "Shadows") != cShadowDist)
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Settings::Manager::setInt("maximum shadow map distance", "Shadows", cShadowDist);
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float cFadeStart = fadeStartSpinBox->value();
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if (cShadowDist > 0 && Settings::Manager::getFloat("shadow fade start", "Shadows") != cFadeStart)
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Settings::Manager::setFloat("shadow fade start", "Shadows", cFadeStart);
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bool cActorShadows = actorShadowsCheckBox->checkState();
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bool cObjectShadows = objectShadowsCheckBox->checkState();
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bool cTerrainShadows = terrainShadowsCheckBox->checkState();
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bool cPlayerShadows = playerShadowsCheckBox->checkState();
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if (cActorShadows || cObjectShadows || cTerrainShadows || cPlayerShadows)
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{
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if (!Settings::Manager::getBool("enable shadows", "Shadows"))
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Settings::Manager::setBool("enable shadows", "Shadows", true);
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if (Settings::Manager::getBool("actor shadows", "Shadows") != cActorShadows)
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Settings::Manager::setBool("actor shadows", "Shadows", cActorShadows);
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if (Settings::Manager::getBool("player shadows", "Shadows") != cPlayerShadows)
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Settings::Manager::setBool("player shadows", "Shadows", cPlayerShadows);
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if (Settings::Manager::getBool("object shadows", "Shadows") != cObjectShadows)
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Settings::Manager::setBool("object shadows", "Shadows", cObjectShadows);
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if (Settings::Manager::getBool("terrain shadows", "Shadows") != cTerrainShadows)
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Settings::Manager::setBool("terrain shadows", "Shadows", cTerrainShadows);
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}
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else
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{
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if (Settings::Manager::getBool("enable shadows", "Shadows"))
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Settings::Manager::setBool("enable shadows", "Shadows", false);
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if (Settings::Manager::getBool("actor shadows", "Shadows"))
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Settings::Manager::setBool("actor shadows", "Shadows", false);
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if (Settings::Manager::getBool("player shadows", "Shadows"))
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Settings::Manager::setBool("player shadows", "Shadows", false);
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if (Settings::Manager::getBool("object shadows", "Shadows"))
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Settings::Manager::setBool("object shadows", "Shadows", false);
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if (Settings::Manager::getBool("terrain shadows", "Shadows"))
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Settings::Manager::setBool("terrain shadows", "Shadows", false);
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}
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bool cIndoorShadows = indoorShadowsCheckBox->checkState();
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if (Settings::Manager::getBool("enable indoor shadows", "Shadows") != cIndoorShadows)
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Settings::Manager::setBool("enable indoor shadows", "Shadows", cIndoorShadows);
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int cShadowRes = shadowResolutionComboBox->currentText().toInt();
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if (cShadowRes != Settings::Manager::getInt("shadow map resolution", "Shadows"))
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Settings::Manager::setInt("shadow map resolution", "Shadows", cShadowRes);
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auto cComputeSceneBounds = shadowComputeSceneBoundsComboBox->currentText().toStdString();
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if (cComputeSceneBounds != Settings::Manager::getString("compute scene bounds", "Shadows"))
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Settings::Manager::setString("compute scene bounds", "Shadows", cComputeSceneBounds);
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}
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QStringList Launcher::GraphicsPage::getAvailableResolutions(int screen)
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{
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QStringList result;
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SDL_DisplayMode mode;
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int modeIndex, modes = SDL_GetNumDisplayModes(screen);
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if (modes < 0)
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{
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QMessageBox msgBox;
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msgBox.setWindowTitle(tr("Error receiving resolutions"));
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msgBox.setIcon(QMessageBox::Critical);
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msgBox.setStandardButtons(QMessageBox::Ok);
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msgBox.setText(tr("<br><b>SDL_GetNumDisplayModes failed:</b><br><br>") + QString::fromUtf8(SDL_GetError()) + "<br>");
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msgBox.exec();
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return result;
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}
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for (modeIndex = 0; modeIndex < modes; modeIndex++)
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{
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if (SDL_GetDisplayMode(screen, modeIndex, &mode) < 0)
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{
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QMessageBox msgBox;
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msgBox.setWindowTitle(tr("Error receiving resolutions"));
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msgBox.setIcon(QMessageBox::Critical);
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msgBox.setStandardButtons(QMessageBox::Ok);
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msgBox.setText(tr("<br><b>SDL_GetDisplayMode failed:</b><br><br>") + QString::fromUtf8(SDL_GetError()) + "<br>");
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msgBox.exec();
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return result;
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}
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QString resolution = QString::number(mode.w) + QString(" x ") + QString::number(mode.h);
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QString aspect = getAspect(mode.w, mode.h);
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if (aspect == QLatin1String("16:9") || aspect == QLatin1String("16:10")) {
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resolution.append(tr("\t(Wide ") + aspect + ")");
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} else if (aspect == QLatin1String("4:3")) {
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resolution.append(tr("\t(Standard 4:3)"));
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}
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result.append(resolution);
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}
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result.removeDuplicates();
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return result;
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}
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QRect Launcher::GraphicsPage::getMaximumResolution()
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{
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QRect max;
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for (QScreen* screen : QGuiApplication::screens())
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{
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QRect res = screen->geometry();
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if (res.width() > max.width())
|
|
|
|
max.setWidth(res.width());
|
|
|
|
if (res.height() > max.height())
|
|
|
|
max.setHeight(res.height());
|
|
|
|
}
|
|
|
|
return max;
|
|
|
|
}
|
|
|
|
|
|
|
|
void Launcher::GraphicsPage::screenChanged(int screen)
|
|
|
|
{
|
|
|
|
if (screen >= 0) {
|
|
|
|
resolutionComboBox->clear();
|
|
|
|
resolutionComboBox->addItems(mResolutionsPerScreen[screen]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void Launcher::GraphicsPage::slotFullScreenChanged(int state)
|
|
|
|
{
|
|
|
|
if (state == Qt::Checked) {
|
|
|
|
standardRadioButton->toggle();
|
|
|
|
customRadioButton->setEnabled(false);
|
|
|
|
customWidthSpinBox->setEnabled(false);
|
|
|
|
customHeightSpinBox->setEnabled(false);
|
|
|
|
windowBorderCheckBox->setEnabled(false);
|
|
|
|
} else {
|
|
|
|
customRadioButton->setEnabled(true);
|
|
|
|
customWidthSpinBox->setEnabled(true);
|
|
|
|
customHeightSpinBox->setEnabled(true);
|
|
|
|
windowBorderCheckBox->setEnabled(true);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void Launcher::GraphicsPage::slotStandardToggled(bool checked)
|
|
|
|
{
|
|
|
|
if (checked) {
|
|
|
|
resolutionComboBox->setEnabled(true);
|
|
|
|
customWidthSpinBox->setEnabled(false);
|
|
|
|
customHeightSpinBox->setEnabled(false);
|
|
|
|
} else {
|
|
|
|
resolutionComboBox->setEnabled(false);
|
|
|
|
customWidthSpinBox->setEnabled(true);
|
|
|
|
customHeightSpinBox->setEnabled(true);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void Launcher::GraphicsPage::slotFramerateLimitToggled(bool checked)
|
|
|
|
{
|
|
|
|
framerateLimitSpinBox->setEnabled(checked);
|
|
|
|
}
|
|
|
|
|
|
|
|
void Launcher::GraphicsPage::slotShadowDistLimitToggled(bool checked)
|
|
|
|
{
|
|
|
|
shadowDistanceSpinBox->setEnabled(checked);
|
|
|
|
fadeStartSpinBox->setEnabled(checked);
|
|
|
|
}
|