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openmw-tes3mp/apps/launcher/graphicspage.cpp

399 lines
15 KiB
C++

#include "graphicspage.hpp"
#include <QDesktopWidget>
#include <QMessageBox>
#include <QDir>
#include <QScreen>
#ifdef MAC_OS_X_VERSION_MIN_REQUIRED
#undef MAC_OS_X_VERSION_MIN_REQUIRED
// We need to do this because of Qt: https://bugreports.qt-project.org/browse/QTBUG-22154
#define MAC_OS_X_VERSION_MIN_REQUIRED __ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__
#endif // MAC_OS_X_VERSION_MIN_REQUIRED
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#include <SDL_video.h>
#include <numeric>
#include <components/files/configurationmanager.hpp>
QString getAspect(int x, int y)
{
int gcd = std::gcd (x, y);
if (gcd == 0)
return QString();
int xaspect = x / gcd;
int yaspect = y / gcd;
// special case: 8 : 5 is usually referred to as 16:10
if (xaspect == 8 && yaspect == 5)
return QString("16:10");
return QString(QString::number(xaspect) + ":" + QString::number(yaspect));
}
Launcher::GraphicsPage::GraphicsPage(QWidget *parent)
: QWidget(parent)
{
setObjectName ("GraphicsPage");
setupUi(this);
// Set the maximum res we can set in windowed mode
QRect res = getMaximumResolution();
customWidthSpinBox->setMaximum(res.width());
customHeightSpinBox->setMaximum(res.height());
connect(fullScreenCheckBox, SIGNAL(stateChanged(int)), this, SLOT(slotFullScreenChanged(int)));
connect(standardRadioButton, SIGNAL(toggled(bool)), this, SLOT(slotStandardToggled(bool)));
connect(screenComboBox, SIGNAL(currentIndexChanged(int)), this, SLOT(screenChanged(int)));
connect(framerateLimitCheckBox, SIGNAL(toggled(bool)), this, SLOT(slotFramerateLimitToggled(bool)));
connect(shadowDistanceCheckBox, SIGNAL(toggled(bool)), this, SLOT(slotShadowDistLimitToggled(bool)));
}
bool Launcher::GraphicsPage::setupSDL()
{
bool sdlConnectSuccessful = initSDL();
if (!sdlConnectSuccessful)
{
return false;
}
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int displays = SDL_GetNumVideoDisplays();
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if (displays < 0)
{
QMessageBox msgBox;
msgBox.setWindowTitle(tr("Error receiving number of screens"));
msgBox.setIcon(QMessageBox::Critical);
msgBox.setStandardButtons(QMessageBox::Ok);
msgBox.setText(tr("<br><b>SDL_GetNumVideoDisplays failed:</b><br><br>") + QString::fromUtf8(SDL_GetError()) + "<br>");
msgBox.exec();
return false;
}
screenComboBox->clear();
mResolutionsPerScreen.clear();
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for (int i = 0; i < displays; i++)
{
mResolutionsPerScreen.append(getAvailableResolutions(i));
screenComboBox->addItem(QString(tr("Screen ")) + QString::number(i + 1));
}
screenChanged(0);
// Disconnect from SDL processes
quitSDL();
return true;
}
bool Launcher::GraphicsPage::loadSettings()
{
if (!setupSDL())
return false;
// Visuals
if (Settings::Manager::getBool("vsync", "Video"))
vSyncCheckBox->setCheckState(Qt::Checked);
if (Settings::Manager::getBool("fullscreen", "Video"))
fullScreenCheckBox->setCheckState(Qt::Checked);
if (Settings::Manager::getBool("window border", "Video"))
windowBorderCheckBox->setCheckState(Qt::Checked);
// aaValue is the actual value (0, 1, 2, 4, 8, 16)
int aaValue = Settings::Manager::getInt("antialiasing", "Video");
// aaIndex is the index into the allowed values in the pull down.
int aaIndex = antiAliasingComboBox->findText(QString::number(aaValue));
if (aaIndex != -1)
antiAliasingComboBox->setCurrentIndex(aaIndex);
int width = Settings::Manager::getInt("resolution x", "Video");
int height = Settings::Manager::getInt("resolution y", "Video");
QString resolution = QString::number(width) + QString(" x ") + QString::number(height);
screenComboBox->setCurrentIndex(Settings::Manager::getInt("screen", "Video"));
int resIndex = resolutionComboBox->findText(resolution, Qt::MatchStartsWith);
if (resIndex != -1) {
standardRadioButton->toggle();
resolutionComboBox->setCurrentIndex(resIndex);
} else {
customRadioButton->toggle();
customWidthSpinBox->setValue(width);
customHeightSpinBox->setValue(height);
}
float fpsLimit = Settings::Manager::getFloat("framerate limit", "Video");
if (fpsLimit != 0)
{
framerateLimitCheckBox->setCheckState(Qt::Checked);
framerateLimitSpinBox->setValue(fpsLimit);
}
// Lighting
int lightingMethod = 1;
if (Settings::Manager::getString("lighting method", "Shaders") == "legacy")
lightingMethod = 0;
else if (Settings::Manager::getString("lighting method", "Shaders") == "shaders")
lightingMethod = 2;
lightingMethodComboBox->setCurrentIndex(lightingMethod);
// Shadows
if (Settings::Manager::getBool("actor shadows", "Shadows"))
actorShadowsCheckBox->setCheckState(Qt::Checked);
if (Settings::Manager::getBool("player shadows", "Shadows"))
playerShadowsCheckBox->setCheckState(Qt::Checked);
if (Settings::Manager::getBool("terrain shadows", "Shadows"))
terrainShadowsCheckBox->setCheckState(Qt::Checked);
if (Settings::Manager::getBool("object shadows", "Shadows"))
objectShadowsCheckBox->setCheckState(Qt::Checked);
if (Settings::Manager::getBool("enable indoor shadows", "Shadows"))
indoorShadowsCheckBox->setCheckState(Qt::Checked);
shadowComputeSceneBoundsComboBox->setCurrentIndex(
shadowComputeSceneBoundsComboBox->findText(
QString(tr(Settings::Manager::getString("compute scene bounds", "Shadows").c_str()))));
int shadowDistLimit = Settings::Manager::getInt("maximum shadow map distance", "Shadows");
if (shadowDistLimit > 0)
{
shadowDistanceCheckBox->setCheckState(Qt::Checked);
shadowDistanceSpinBox->setValue(shadowDistLimit);
}
float shadowFadeStart = Settings::Manager::getFloat("shadow fade start", "Shadows");
if (shadowFadeStart != 0)
fadeStartSpinBox->setValue(shadowFadeStart);
int shadowRes = Settings::Manager::getInt("shadow map resolution", "Shadows");
int shadowResIndex = shadowResolutionComboBox->findText(QString::number(shadowRes));
if (shadowResIndex != -1)
shadowResolutionComboBox->setCurrentIndex(shadowResIndex);
return true;
}
void Launcher::GraphicsPage::saveSettings()
{
// Visuals
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// Ensure we only set the new settings if they changed. This is to avoid cluttering the
// user settings file (which by definition should only contain settings the user has touched)
bool cVSync = vSyncCheckBox->checkState();
if (cVSync != Settings::Manager::getBool("vsync", "Video"))
Settings::Manager::setBool("vsync", "Video", cVSync);
bool cFullScreen = fullScreenCheckBox->checkState();
if (cFullScreen != Settings::Manager::getBool("fullscreen", "Video"))
Settings::Manager::setBool("fullscreen", "Video", cFullScreen);
bool cWindowBorder = windowBorderCheckBox->checkState();
if (cWindowBorder != Settings::Manager::getBool("window border", "Video"))
Settings::Manager::setBool("window border", "Video", cWindowBorder);
int cAAValue = antiAliasingComboBox->currentText().toInt();
if (cAAValue != Settings::Manager::getInt("antialiasing", "Video"))
Settings::Manager::setInt("antialiasing", "Video", cAAValue);
int cWidth = 0;
int cHeight = 0;
if (standardRadioButton->isChecked()) {
QRegExp resolutionRe(QString("(\\d+) x (\\d+).*"));
if (resolutionRe.exactMatch(resolutionComboBox->currentText().simplified())) {
cWidth = resolutionRe.cap(1).toInt();
cHeight = resolutionRe.cap(2).toInt();
}
} else {
cWidth = customWidthSpinBox->value();
cHeight = customHeightSpinBox->value();
}
if (cWidth != Settings::Manager::getInt("resolution x", "Video"))
Settings::Manager::setInt("resolution x", "Video", cWidth);
if (cHeight != Settings::Manager::getInt("resolution y", "Video"))
Settings::Manager::setInt("resolution y", "Video", cHeight);
int cScreen = screenComboBox->currentIndex();
if (cScreen != Settings::Manager::getInt("screen", "Video"))
Settings::Manager::setInt("screen", "Video", cScreen);
if (framerateLimitCheckBox->checkState() != Qt::Unchecked)
{
float cFpsLimit = framerateLimitSpinBox->value();
if (cFpsLimit != Settings::Manager::getFloat("framerate limit", "Video"))
Settings::Manager::setFloat("framerate limit", "Video", cFpsLimit);
}
else if (Settings::Manager::getFloat("framerate limit", "Video") != 0)
{
Settings::Manager::setFloat("framerate limit", "Video", 0);
}
// Lighting
static std::array<std::string, 3> lightingMethodMap = {"legacy", "shaders compatibility", "shaders"};
Settings::Manager::setString("lighting method", "Shaders", lightingMethodMap[lightingMethodComboBox->currentIndex()]);
// Shadows
int cShadowDist = shadowDistanceCheckBox->checkState() != Qt::Unchecked ? shadowDistanceSpinBox->value() : 0;
if (Settings::Manager::getInt("maximum shadow map distance", "Shadows") != cShadowDist)
Settings::Manager::setInt("maximum shadow map distance", "Shadows", cShadowDist);
float cFadeStart = fadeStartSpinBox->value();
if (cShadowDist > 0 && Settings::Manager::getFloat("shadow fade start", "Shadows") != cFadeStart)
Settings::Manager::setFloat("shadow fade start", "Shadows", cFadeStart);
bool cActorShadows = actorShadowsCheckBox->checkState();
bool cObjectShadows = objectShadowsCheckBox->checkState();
bool cTerrainShadows = terrainShadowsCheckBox->checkState();
bool cPlayerShadows = playerShadowsCheckBox->checkState();
if (cActorShadows || cObjectShadows || cTerrainShadows || cPlayerShadows)
{
if (!Settings::Manager::getBool("enable shadows", "Shadows"))
Settings::Manager::setBool("enable shadows", "Shadows", true);
if (Settings::Manager::getBool("actor shadows", "Shadows") != cActorShadows)
Settings::Manager::setBool("actor shadows", "Shadows", cActorShadows);
if (Settings::Manager::getBool("player shadows", "Shadows") != cPlayerShadows)
Settings::Manager::setBool("player shadows", "Shadows", cPlayerShadows);
if (Settings::Manager::getBool("object shadows", "Shadows") != cObjectShadows)
Settings::Manager::setBool("object shadows", "Shadows", cObjectShadows);
if (Settings::Manager::getBool("terrain shadows", "Shadows") != cTerrainShadows)
Settings::Manager::setBool("terrain shadows", "Shadows", cTerrainShadows);
}
else
{
if (Settings::Manager::getBool("enable shadows", "Shadows"))
Settings::Manager::setBool("enable shadows", "Shadows", false);
if (Settings::Manager::getBool("actor shadows", "Shadows"))
Settings::Manager::setBool("actor shadows", "Shadows", false);
if (Settings::Manager::getBool("player shadows", "Shadows"))
Settings::Manager::setBool("player shadows", "Shadows", false);
if (Settings::Manager::getBool("object shadows", "Shadows"))
Settings::Manager::setBool("object shadows", "Shadows", false);
if (Settings::Manager::getBool("terrain shadows", "Shadows"))
Settings::Manager::setBool("terrain shadows", "Shadows", false);
}
bool cIndoorShadows = indoorShadowsCheckBox->checkState();
if (Settings::Manager::getBool("enable indoor shadows", "Shadows") != cIndoorShadows)
Settings::Manager::setBool("enable indoor shadows", "Shadows", cIndoorShadows);
int cShadowRes = shadowResolutionComboBox->currentText().toInt();
if (cShadowRes != Settings::Manager::getInt("shadow map resolution", "Shadows"))
Settings::Manager::setInt("shadow map resolution", "Shadows", cShadowRes);
auto cComputeSceneBounds = shadowComputeSceneBoundsComboBox->currentText().toStdString();
if (cComputeSceneBounds != Settings::Manager::getString("compute scene bounds", "Shadows"))
Settings::Manager::setString("compute scene bounds", "Shadows", cComputeSceneBounds);
}
QStringList Launcher::GraphicsPage::getAvailableResolutions(int screen)
{
QStringList result;
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SDL_DisplayMode mode;
int modeIndex, modes = SDL_GetNumDisplayModes(screen);
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if (modes < 0)
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{
QMessageBox msgBox;
msgBox.setWindowTitle(tr("Error receiving resolutions"));
msgBox.setIcon(QMessageBox::Critical);
msgBox.setStandardButtons(QMessageBox::Ok);
msgBox.setText(tr("<br><b>SDL_GetNumDisplayModes failed:</b><br><br>") + QString::fromUtf8(SDL_GetError()) + "<br>");
msgBox.exec();
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return result;
}
for (modeIndex = 0; modeIndex < modes; modeIndex++)
{
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if (SDL_GetDisplayMode(screen, modeIndex, &mode) < 0)
{
QMessageBox msgBox;
msgBox.setWindowTitle(tr("Error receiving resolutions"));
msgBox.setIcon(QMessageBox::Critical);
msgBox.setStandardButtons(QMessageBox::Ok);
msgBox.setText(tr("<br><b>SDL_GetDisplayMode failed:</b><br><br>") + QString::fromUtf8(SDL_GetError()) + "<br>");
msgBox.exec();
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return result;
}
QString resolution = QString::number(mode.w) + QString(" x ") + QString::number(mode.h);
QString aspect = getAspect(mode.w, mode.h);
if (aspect == QLatin1String("16:9") || aspect == QLatin1String("16:10")) {
resolution.append(tr("\t(Wide ") + aspect + ")");
} else if (aspect == QLatin1String("4:3")) {
resolution.append(tr("\t(Standard 4:3)"));
}
result.append(resolution);
}
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result.removeDuplicates();
return result;
}
QRect Launcher::GraphicsPage::getMaximumResolution()
{
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QRect max;
for (QScreen* screen : QGuiApplication::screens())
{
QRect res = screen->geometry();
if (res.width() > max.width())
max.setWidth(res.width());
if (res.height() > max.height())
max.setHeight(res.height());
}
return max;
}
void Launcher::GraphicsPage::screenChanged(int screen)
{
if (screen >= 0) {
resolutionComboBox->clear();
resolutionComboBox->addItems(mResolutionsPerScreen[screen]);
}
}
void Launcher::GraphicsPage::slotFullScreenChanged(int state)
{
if (state == Qt::Checked) {
standardRadioButton->toggle();
customRadioButton->setEnabled(false);
customWidthSpinBox->setEnabled(false);
customHeightSpinBox->setEnabled(false);
windowBorderCheckBox->setEnabled(false);
} else {
customRadioButton->setEnabled(true);
customWidthSpinBox->setEnabled(true);
customHeightSpinBox->setEnabled(true);
windowBorderCheckBox->setEnabled(true);
}
}
void Launcher::GraphicsPage::slotStandardToggled(bool checked)
{
if (checked) {
resolutionComboBox->setEnabled(true);
customWidthSpinBox->setEnabled(false);
customHeightSpinBox->setEnabled(false);
} else {
resolutionComboBox->setEnabled(false);
customWidthSpinBox->setEnabled(true);
customHeightSpinBox->setEnabled(true);
}
}
void Launcher::GraphicsPage::slotFramerateLimitToggled(bool checked)
{
framerateLimitSpinBox->setEnabled(checked);
}
void Launcher::GraphicsPage::slotShadowDistLimitToggled(bool checked)
{
shadowDistanceSpinBox->setEnabled(checked);
fadeStartSpinBox->setEnabled(checked);
}