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#include "windowpinnablebase.hpp"
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#include "exposedwindow.hpp"
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namespace MWGui
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{
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WindowPinnableBase::WindowPinnableBase(const std::string& parLayout)
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: WindowBase(parLayout), mPinned(false)
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{
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Window* window = mMainWidget->castType<Window>();
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mPinButton = window->getSkinWidget ("Button");
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mPinButton->eventMouseButtonPressed += MyGUI::newDelegate(this, &WindowPinnableBase::onPinButtonPressed);
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}
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void WindowPinnableBase::onPinButtonPressed(MyGUI::Widget* _sender, int left, int top, MyGUI::MouseButton id)
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{
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if (id != MyGUI::MouseButton::Left)
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return;
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mPinned = !mPinned;
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if (mPinned)
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mPinButton->changeWidgetSkin ("PinDown");
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else
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mPinButton->changeWidgetSkin ("PinUp");
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onPinToggled();
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}
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void WindowPinnableBase::setPinned(bool pinned)
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{
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if (pinned != mPinned)
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onPinButtonPressed(mPinButton, 0, 0, MyGUI::MouseButton::Left);
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}
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void WindowPinnableBase::setPinButtonVisible(bool visible)
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{
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mPinButton->setVisible(visible);
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}
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}
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