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#ifndef OPENMW_COMPONENTS_FALLBACK_H
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#define OPENMW_COMPONENTS_FALLBACK_H
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#include <map>
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#include <string>
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#include <osg/Vec4f>
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namespace Fallback
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{
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/// @brief contains settings imported from the Morrowind INI file.
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class Map
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{
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static std::map<std::string,std::string> mFallbackMap;
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public:
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static void init(const std::map<std::string,std::string>& fallback);
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static std::string getString(const std::string& fall);
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static float getFloat(const std::string& fall);
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static int getInt(const std::string& fall);
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static bool getBool(const std::string& fall);
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static osg::Vec4f getColour(const std::string& fall);
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};
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}
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#endif
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