You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
openmw-tes3mp/components/misc/constants.hpp

42 lines
1.1 KiB
C++

#ifndef OPENMW_CONSTANTS_H
#define OPENMW_CONSTANTS_H
#include <string>
namespace Constants
{
// The game uses 64 units per yard
const float UnitsPerMeter = 69.99125109f;
const float UnitsPerFoot = 21.33333333f;
// Sound speed in meters per second
const float SoundSpeedInAir = 343.3f;
const float SoundSpeedUnderwater = 1484.0f;
// Gravity constant in m/sec^2
// Note: 8.96 m/sec^2 = 9.8 yards/sec^2
// Probaly original engine's developers just forgot
// that their engine uses yards instead of meters
// and used standart gravity value as it is
const float GravityConst = 8.96f;
// Size of one exterior cell in game units
const int CellSizeInUnits = 8192;
// Size of active cell grid in cells (it is a square with the (2 * CellGridRadius + 1) cells side)
const int CellGridRadius = 1;
// A label to mark night/day visual switches
const std::string NightDayLabel = "NightDaySwitch";
// A label to mark visual switches for herbalism feature
const std::string HerbalismLabel = "HerbalismSwitch";
// Percentage height at which projectiles are spawned from an actor
const float TorsoHeight = 0.75f;
}
#endif