|
|
|
#ifndef OPENMW_CONSTANTS_H
|
|
|
|
#define OPENMW_CONSTANTS_H
|
|
|
|
|
|
|
|
#include <string>
|
|
|
|
|
|
|
|
namespace Constants
|
|
|
|
{
|
|
|
|
|
|
|
|
// The game uses 64 units per yard
|
|
|
|
const float UnitsPerMeter = 69.99125109f;
|
|
|
|
const float UnitsPerFoot = 21.33333333f;
|
|
|
|
|
|
|
|
// Sound speed in meters per second
|
|
|
|
const float SoundSpeedInAir = 343.3f;
|
|
|
|
const float SoundSpeedUnderwater = 1484.0f;
|
|
|
|
|
|
|
|
// Gravity constant in m/sec^2
|
|
|
|
// Note: 8.96 m/sec^2 = 9.8 yards/sec^2
|
|
|
|
// Probaly original engine's developers just forgot
|
|
|
|
// that their engine uses yards instead of meters
|
|
|
|
// and used standart gravity value as it is
|
|
|
|
const float GravityConst = 8.96f;
|
|
|
|
|
|
|
|
// Size of one exterior cell in game units
|
|
|
|
const int CellSizeInUnits = 8192;
|
|
|
|
|
|
|
|
// Size of active cell grid in cells (it is a square with the (2 * CellGridRadius + 1) cells side)
|
|
|
|
const int CellGridRadius = 1;
|
|
|
|
|
|
|
|
// A label to mark night/day visual switches
|
|
|
|
const std::string NightDayLabel = "NightDaySwitch";
|
|
|
|
|
|
|
|
// A label to mark visual switches for herbalism feature
|
|
|
|
const std::string HerbalismLabel = "HerbalismSwitch";
|
|
|
|
|
|
|
|
// Percentage height at which projectiles are spawned from an actor
|
|
|
|
const float TorsoHeight = 0.75f;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
#endif
|