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#ifndef OPENMW_COMPONENTS_KEYFRAMEMANAGER_H
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#define OPENMW_COMPONENTS_KEYFRAMEMANAGER_H
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#include <osg/ref_ptr>
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#include <osgAnimation/BasicAnimationManager>
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#include <string>
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#include <components/sceneutil/keyframe.hpp>
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#include "resourcemanager.hpp"
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namespace Resource
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{
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/// @brief extract animations to OpenMW's animation system
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class RetrieveAnimationsVisitor : public osg::NodeVisitor
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{
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public:
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RetrieveAnimationsVisitor(SceneUtil::KeyframeHolder& target, osg::ref_ptr<osgAnimation::BasicAnimationManager> animationManager,
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const std::string& normalized, const VFS::Manager* vfs);
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virtual void apply(osg::Node& node) override;
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private:
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std::string changeFileExtension(const std::string file, const std::string ext);
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std::string parseTextKey(const std::string& line);
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double parseTimeSignature(const std::string& line);
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SceneUtil::KeyframeHolder& mTarget;
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osg::ref_ptr<osgAnimation::BasicAnimationManager> mAnimationManager;
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std::string mNormalized;
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const VFS::Manager* mVFS;
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};
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}
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namespace Resource
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{
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class SceneManager;
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/// @brief Managing of keyframe resources
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/// @note May be used from any thread.
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class KeyframeManager : public ResourceManager
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{
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public:
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KeyframeManager(const VFS::Manager* vfs, SceneManager* sceneManager);
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~KeyframeManager();
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/// Retrieve a read-only keyframe resource by name (case-insensitive).
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/// @note Throws an exception if the resource is not found.
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osg::ref_ptr<const SceneUtil::KeyframeHolder> get(const std::string& name);
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void reportStats(unsigned int frameNumber, osg::Stats* stats) const override;
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private:
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SceneManager* mSceneManager;
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};
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}
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#endif
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