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#ifndef COMPONENT_ESM_TES3_H
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#define COMPONENT_ESM_TES3_H
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#include <vector>
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#include "esmcommon.hpp"
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namespace ESM
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{
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class ESMReader;
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class ESMWriter;
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#pragma pack(push)
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#pragma pack(1)
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/// \brief File header record
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struct Header
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{
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static const int CurrentFormat = 0; // most recent known format
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struct Data
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{
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/* File format version. This is actually a float, the supported
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versions are 1.2 and 1.3. These correspond to:
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1.2 = 0x3f99999a and 1.3 = 0x3fa66666
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*/
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unsigned int version;
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int type; // 0=esp, 1=esm, 32=ess (unused)
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NAME32 author; // Author's name
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NAME256 desc; // File description
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int records; // Number of records
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};
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// Defines another files (esm or esp) that this file depends upon.
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struct MasterData
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{
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std::string name;
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uint64_t size;
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int index; // Position of the parent file in the global list of loaded files
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};
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struct GMDT
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{
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float mCurrentHealth;
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float mMaximumHealth;
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float mHour;
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unsigned char unknown1[12];
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NAME64 mCurrentCell;
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unsigned char unknown2[4];
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NAME32 mPlayerName;
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};
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GMDT mGameData; // Used in .ess savegames only
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std::vector<unsigned char> mSCRD; // Used in .ess savegames only, unknown
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std::vector<unsigned char> mSCRS; // Used in .ess savegames only, screenshot
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Data mData;
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int mFormat;
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std::vector<MasterData> mMaster;
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void blank();
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void load (ESMReader &esm);
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void save (ESMWriter &esm);
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};
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#pragma pack(pop)
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}
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#endif
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