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#include "controlled.hpp"
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#include "data.hpp"
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namespace Nif
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{
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void NiSourceTexture::read(NIFStream *nif)
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{
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Named::read(nif);
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external = !!nif->getChar();
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if(external)
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filename = nif->getString();
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else
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{
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nif->getChar(); // always 1
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data.read(nif);
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}
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pixel = nif->getInt();
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mipmap = nif->getInt();
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alpha = nif->getInt();
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nif->getChar(); // always 1
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}
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void NiSourceTexture::post(NIFFile *nif)
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{
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Named::post(nif);
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data.post(nif);
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}
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void NiParticleGrowFade::read(NIFStream *nif)
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{
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Controlled::read(nif);
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growTime = nif->getFloat();
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fadeTime = nif->getFloat();
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}
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void NiParticleColorModifier::read(NIFStream *nif)
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{
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Controlled::read(nif);
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data.read(nif);
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}
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void NiParticleColorModifier::post(NIFFile *nif)
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{
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Controlled::post(nif);
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data.post(nif);
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}
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void NiGravity::read(NIFStream *nif)
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{
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Controlled::read(nif);
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mDecay = nif->getFloat();
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mForce = nif->getFloat();
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mType = nif->getUInt();
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mPosition = nif->getVector3();
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mDirection = nif->getVector3();
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}
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void NiPlanarCollider::read(NIFStream *nif)
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{
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Controlled::read(nif);
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mBounceFactor = nif->getFloat();
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/*unknown*/nif->getFloat();
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for (int i=0;i<10;++i)
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/*unknown*/nif->getFloat();
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mPlaneNormal = nif->getVector3();
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mPlaneDistance = nif->getFloat();
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}
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void NiParticleRotation::read(NIFStream *nif)
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{
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Controlled::read(nif);
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/*
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byte (0 or 1)
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float (1)
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float*3
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*/
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nif->skip(17);
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}
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}
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