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//
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// Created by koncord on 12.08.17.
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//
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#pragma once
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#include <sol.hpp>
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class LuaState;
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class Timer
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{
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friend class TimerController;
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public:
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static void Init(LuaState &lua);
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public:
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bool isElapsed();
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void stop();
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void start();
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void restart(long msec);
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Timer() = delete;
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~Timer();
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protected:
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Timer(sol::environment &env, sol::function &callback, long msec, sol::table &args);
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void tick();
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void kill();
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bool isMarkedToDelete() const { return markedToDelete; }
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private:
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double startTime, targetMsec;
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sol::function callback;
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sol::table data;
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sol::environment env;
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bool end;
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bool markedToDelete;
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};
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class TimerController
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{
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public:
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static void Init(LuaState &lua);
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public:
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std::shared_ptr<Timer> create(sol::environment env, sol::function callback, long msec, sol::table args);
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void kill(const std::shared_ptr<Timer> &timer);
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void terminate();
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void tick();
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private:
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std::vector<std::shared_ptr<Timer>> timers;
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std::vector<std::shared_ptr<Timer>> newTimersQueue;
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bool haveMarkedToDeletion;
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};
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