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//
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// Created by koncord on 30.11.17.
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//
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#include "Weather.hpp"
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#include "Script/LuaState.hpp"
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#include "Networking.hpp"
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#include <Player.hpp>
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#include <components/openmw-mp/NetworkMessages.hpp>
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#include <components/openmw-mp/Base/BasePlayer.hpp>
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using namespace std;
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using namespace mwmp;
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void WeatherMgr::Init(LuaState &lua)
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{
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lua.getState()->new_usertype<WeatherMgr>("WeatherMgr",
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"current", sol::property(&WeatherMgr::getCurrent, &WeatherMgr::setCurrent),
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"next", sol::property(&WeatherMgr::getNext, &WeatherMgr::setNext),
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"transitionFactor", sol::property(&WeatherMgr::getTransition, &WeatherMgr::setTransition),
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"updateTime", sol::property(&WeatherMgr::getUpdate, &WeatherMgr::setUpdate),
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"copy", &WeatherMgr::copy,
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"setWeather", &WeatherMgr::setWeather,
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"request", &WeatherMgr::requestWeather
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);
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}
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WeatherMgr::WeatherMgr(Player *player) : BaseMgr(player)
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{
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}
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void WeatherMgr::setWeather(int weather)
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{
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setChanged();
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player->weather.nextWeather = weather;
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player->weather.transitionFactor = 0.0f;
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player->weather.updateTime = 0.0f;
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}
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void WeatherMgr::processUpdate()
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{
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auto packet = mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_GAME_WEATHER);
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packet->setPlayer(player);
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packet->Send(/*toOthers*/ false);
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}
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void WeatherMgr::setCurrent(int weather)
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{
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player->weather.currentWeather = weather;
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setChanged();
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}
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int WeatherMgr::getCurrent() const
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{
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return player->weather.currentWeather;
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}
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void WeatherMgr::setNext(int weather)
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{
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player->weather.nextWeather = weather;
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setChanged();
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}
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int WeatherMgr::getNext() const
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{
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return player->weather.nextWeather;
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}
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void WeatherMgr::setTransition(float time)
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{
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player->weather.transitionFactor = time;
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setChanged();
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}
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float WeatherMgr::getTransition() const
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{
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return player->weather.transitionFactor;
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}
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void WeatherMgr::setUpdate(float time)
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{
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player->weather.updateTime = time;
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setChanged();
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}
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float WeatherMgr::getUpdate() const
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{
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return player->weather.updateTime;
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}
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void WeatherMgr::requestWeather()
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{
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auto packet = mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_GAME_WEATHER);
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packet->RequestData(player->guid);
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}
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void WeatherMgr::copy(const WeatherMgr &other)
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{
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if (other.player == player)
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return;
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player->weather = other.player->weather;
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setChanged();
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}
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