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//
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// Created by koncord on 30.11.17.
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//
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#pragma once
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#include <components/openmw-mp/Base/BasePlayer.hpp>
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#include <apps/openmw-mp/Script/LuaState.hpp>
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#include "BaseMgr.hpp"
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class Player;
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class WeatherMgr final: public BaseMgr
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{
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public:
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static void Init(LuaState &lua);
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public:
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explicit WeatherMgr(Player *player);
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~WeatherMgr() = default;
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void setWeather(int weather);
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void setCurrent(int weather);
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int getCurrent() const;
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void setNext(int weather);
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int getNext() const;
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void setTransition(float time);
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float getTransition() const;
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void setUpdate(float time);
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float getUpdate() const;
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void requestWeather();
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void copy(const WeatherMgr &other);
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private:
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void processUpdate() final;
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};
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