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#ifndef MWGUI_SCROLLWINDOW_H
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#define MWGUI_SCROLLWINDOW_H
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#include "windowbase.hpp"
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#include "../mwworld/ptr.hpp"
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namespace Gui
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{
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class ImageButton;
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}
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namespace MWGui
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{
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class ScrollWindow : public BookWindowBase
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{
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public:
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ScrollWindow ();
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void setPtr (const MWWorld::Ptr& scroll) override;
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void setInventoryAllowed(bool allowed);
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void onResChange(int, int) override { center(); }
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protected:
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void onCloseButtonClicked (MyGUI::Widget* _sender);
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void onTakeButtonClicked (MyGUI::Widget* _sender);
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void setTakeButtonShow(bool show);
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void onKeyButtonPressed(MyGUI::Widget* sender, MyGUI::KeyCode key, MyGUI::Char character);
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private:
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Gui::ImageButton* mCloseButton;
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Gui::ImageButton* mTakeButton;
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MyGUI::ScrollView* mTextView;
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MWWorld::Ptr mScroll;
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bool mTakeButtonShow;
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bool mTakeButtonAllowed;
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};
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}
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#endif
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