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#ifndef MWINPUT_CONTROLSWITCH_H
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#define MWINPUT_CONTROLSWITCH_H
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#include <map>
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#include <string>
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namespace ESM
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{
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struct ControlsState;
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class ESMReader;
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class ESMWriter;
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}
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namespace Loading
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{
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class Listener;
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}
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namespace MWInput
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{
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class ControlSwitch
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{
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public:
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ControlSwitch();
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bool get(const std::string& key);
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void set(const std::string& key, bool value);
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void clear();
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void write(ESM::ESMWriter& writer, Loading::Listener& progress);
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void readRecord(ESM::ESMReader& reader, uint32_t type);
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int countSavedGameRecords() const;
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private:
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std::map<std::string, bool> mSwitches;
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};
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}
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#endif
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