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#ifndef OPENMW_COMPONENTS_DETOURNAVIGATOR_ASYNCNAVMESHUPDATER_H
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#define OPENMW_COMPONENTS_DETOURNAVIGATOR_ASYNCNAVMESHUPDATER_H
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#include "navmeshcacheitem.hpp"
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#include "offmeshconnectionsmanager.hpp"
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#include "tilecachedrecastmeshmanager.hpp"
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#include "tileposition.hpp"
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#include "navmeshtilescache.hpp"
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#include "waitconditiontype.hpp"
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#include <osg/Vec3f>
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#include <atomic>
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#include <chrono>
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#include <condition_variable>
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#include <memory>
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#include <mutex>
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#include <deque>
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#include <set>
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#include <thread>
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#include <tuple>
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class dtNavMesh;
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namespace Loading
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{
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class Listener;
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}
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namespace DetourNavigator
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{
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enum class ChangeType
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{
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remove = 0,
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mixed = 1,
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add = 2,
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update = 3,
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};
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inline std::ostream& operator <<(std::ostream& stream, ChangeType value)
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{
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switch (value) {
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case ChangeType::remove:
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return stream << "ChangeType::remove";
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case ChangeType::mixed:
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return stream << "ChangeType::mixed";
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case ChangeType::add:
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return stream << "ChangeType::add";
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case ChangeType::update:
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return stream << "ChangeType::update";
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}
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return stream << "ChangeType::" << static_cast<int>(value);
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}
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class AsyncNavMeshUpdater
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{
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public:
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AsyncNavMeshUpdater(const Settings& settings, TileCachedRecastMeshManager& recastMeshManager,
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OffMeshConnectionsManager& offMeshConnectionsManager);
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~AsyncNavMeshUpdater();
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void post(const osg::Vec3f& agentHalfExtents, const SharedNavMeshCacheItem& mNavMeshCacheItem,
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const TilePosition& playerTile, const std::map<TilePosition, ChangeType>& changedTiles);
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void wait(Loading::Listener& listener, WaitConditionType waitConditionType);
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void reportStats(unsigned int frameNumber, osg::Stats& stats) const;
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private:
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struct Job
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{
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osg::Vec3f mAgentHalfExtents;
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std::weak_ptr<GuardedNavMeshCacheItem> mNavMeshCacheItem;
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TilePosition mChangedTile;
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unsigned mTryNumber;
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ChangeType mChangeType;
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int mDistanceToPlayer;
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int mDistanceToOrigin;
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std::chrono::steady_clock::time_point mProcessTime;
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std::tuple<std::chrono::steady_clock::time_point, unsigned, ChangeType, int, int> getPriority() const
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{
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return std::make_tuple(mProcessTime, mTryNumber, mChangeType, mDistanceToPlayer, mDistanceToOrigin);
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}
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friend inline bool operator <(const Job& lhs, const Job& rhs)
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{
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return lhs.getPriority() < rhs.getPriority();
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}
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};
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using Jobs = std::deque<Job>;
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using Pushed = std::map<osg::Vec3f, std::set<TilePosition>>;
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struct Queue
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{
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Jobs mJobs;
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Pushed mPushed;
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Queue() = default;
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};
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std::reference_wrapper<const Settings> mSettings;
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std::reference_wrapper<TileCachedRecastMeshManager> mRecastMeshManager;
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std::reference_wrapper<OffMeshConnectionsManager> mOffMeshConnectionsManager;
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std::atomic_bool mShouldStop;
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mutable std::mutex mMutex;
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std::condition_variable mHasJob;
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std::condition_variable mDone;
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std::condition_variable mProcessed;
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Jobs mJobs;
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std::map<osg::Vec3f, std::set<TilePosition>> mPushed;
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Misc::ScopeGuarded<TilePosition> mPlayerTile;
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Misc::ScopeGuarded<std::optional<std::chrono::steady_clock::time_point>> mFirstStart;
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NavMeshTilesCache mNavMeshTilesCache;
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Misc::ScopeGuarded<std::map<osg::Vec3f, std::map<TilePosition, std::thread::id>>> mProcessingTiles;
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std::map<osg::Vec3f, std::map<TilePosition, std::chrono::steady_clock::time_point>> mLastUpdates;
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std::set<std::tuple<osg::Vec3f, TilePosition>> mPresentTiles;
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std::map<std::thread::id, Queue> mThreadsQueues;
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std::vector<std::thread> mThreads;
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void process() noexcept;
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bool processJob(const Job& job);
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std::optional<Job> getNextJob();
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std::optional<Job> getJob(Jobs& jobs, Pushed& pushed, bool changeLastUpdate);
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void postThreadJob(Job&& job, Queue& queue);
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void writeDebugFiles(const Job& job, const RecastMesh* recastMesh) const;
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std::chrono::steady_clock::time_point setFirstStart(const std::chrono::steady_clock::time_point& value);
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void repost(Job&& job);
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std::thread::id lockTile(const osg::Vec3f& agentHalfExtents, const TilePosition& changedTile);
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void unlockTile(const osg::Vec3f& agentHalfExtents, const TilePosition& changedTile);
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inline std::size_t getTotalJobs() const;
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inline std::size_t getTotalThreadJobsUnsafe() const;
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void cleanupLastUpdates();
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int waitUntilJobsDoneForNotPresentTiles(const std::size_t initialJobsLeft, std::size_t& maxJobsLeft, Loading::Listener& listener);
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void waitUntilAllJobsDone();
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};
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}
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#endif
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