2012-07-03 10:30:50 +00:00
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#include "physicssystem.hpp"
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2011-10-29 07:50:11 +00:00
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#include <stdexcept>
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2012-07-03 10:30:50 +00:00
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#include <OgreRoot.h>
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#include <OgreRenderWindow.h>
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#include <OgreSceneManager.h>
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#include <OgreViewport.h>
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#include <OgreCamera.h>
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#include <OgreTextureManager.h>
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2011-08-01 13:55:36 +00:00
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2012-07-03 10:30:50 +00:00
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#include <components/nifbullet/bullet_nif_loader.hpp>
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2011-08-01 13:55:36 +00:00
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2012-08-13 22:36:18 +00:00
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//#include "../mwbase/world.hpp" // FIXME
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2012-11-05 18:40:02 +00:00
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#include "../mwbase/environment.hpp"
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2011-08-01 13:55:36 +00:00
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2012-07-03 10:30:50 +00:00
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#include "ptr.hpp"
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2012-07-24 14:52:08 +00:00
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#include "class.hpp"
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2012-03-20 00:03:48 +00:00
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2011-10-20 22:15:30 +00:00
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using namespace Ogre;
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2011-08-01 13:55:36 +00:00
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namespace MWWorld
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{
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2012-01-29 15:31:18 +00:00
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PhysicsSystem::PhysicsSystem(OEngine::Render::OgreRenderer &_rend) :
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mRender(_rend), mEngine(0), mFreeFly (true)
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2011-08-01 13:55:36 +00:00
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{
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2012-04-30 21:55:22 +00:00
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2012-04-17 22:12:05 +00:00
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playerphysics = new playerMove;
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2012-01-29 15:31:18 +00:00
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// Create physics. shapeLoader is deleted by the physic engine
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NifBullet::ManualBulletShapeLoader* shapeLoader = new NifBullet::ManualBulletShapeLoader();
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mEngine = new OEngine::Physic::PhysicEngine(shapeLoader);
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2012-04-17 22:12:05 +00:00
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playerphysics->mEngine = mEngine;
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2011-08-01 13:55:36 +00:00
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}
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2011-08-22 19:34:51 +00:00
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2011-08-01 13:55:36 +00:00
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PhysicsSystem::~PhysicsSystem()
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{
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2012-01-29 15:31:18 +00:00
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delete mEngine;
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2012-06-06 18:29:30 +00:00
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delete playerphysics;
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2012-04-30 21:55:22 +00:00
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2012-01-29 15:31:18 +00:00
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}
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OEngine::Physic::PhysicEngine* PhysicsSystem::getEngine()
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{
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return mEngine;
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2011-08-01 13:55:36 +00:00
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}
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2012-04-30 21:55:22 +00:00
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2013-01-08 07:00:00 +00:00
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std::pair<float, std::string> PhysicsSystem::getFacedHandle (MWWorld::World& world, float queryDistance)
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2012-08-17 06:10:37 +00:00
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{
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2012-08-17 11:07:12 +00:00
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btVector3 dir(0, 1, 0);
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dir = dir.rotate(btVector3(1, 0, 0), mPlayerData.pitch);
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dir = dir.rotate(btVector3(0, 0, 1), mPlayerData.yaw);
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dir.setX(-dir.x());
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btVector3 origin(
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mPlayerData.eyepos.x,
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mPlayerData.eyepos.y,
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mPlayerData.eyepos.z);
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origin += dir * 5;
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2013-01-08 07:00:00 +00:00
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btVector3 dest = origin + dir * queryDistance;
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std::pair <std::string, float> result;
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/*auto*/ result = mEngine->rayTest(origin, dest);
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result.second *= queryDistance;
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return std::make_pair (result.second, result.first);
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2011-10-20 22:15:30 +00:00
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}
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2012-03-25 18:52:56 +00:00
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2013-01-08 07:00:00 +00:00
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std::vector < std::pair <float, std::string> > PhysicsSystem::getFacedHandles (float queryDistance)
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2012-03-25 18:52:56 +00:00
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{
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2012-08-17 11:07:12 +00:00
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btVector3 dir(0, 1, 0);
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dir = dir.rotate(btVector3(1, 0, 0), mPlayerData.pitch);
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dir = dir.rotate(btVector3(0, 0, 1), mPlayerData.yaw);
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dir.setX(-dir.x());
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btVector3 origin(
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mPlayerData.eyepos.x,
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mPlayerData.eyepos.y,
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mPlayerData.eyepos.z);
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origin += dir * 5;
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2013-01-08 07:00:00 +00:00
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btVector3 dest = origin + dir * queryDistance;
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std::vector < std::pair <float, std::string> > results;
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/* auto */ results = mEngine->rayTest2(origin, dest);
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std::vector < std::pair <float, std::string> >::iterator i;
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for (/* auto */ i = results.begin (); i != results.end (); ++i)
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i->first *= queryDistance;
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return results;
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2012-03-25 18:52:56 +00:00
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}
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2012-06-02 10:25:24 +00:00
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2013-01-08 07:00:00 +00:00
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std::vector < std::pair <float, std::string> > PhysicsSystem::getFacedHandles (float mouseX, float mouseY, float queryDistance)
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2012-06-02 10:25:24 +00:00
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{
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Ray ray = mRender.getCamera()->getCameraToViewportRay(mouseX, mouseY);
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Ogre::Vector3 from = ray.getOrigin();
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2013-01-08 07:00:00 +00:00
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Ogre::Vector3 to = ray.getPoint(queryDistance);
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2012-06-02 10:25:24 +00:00
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btVector3 _from, _to;
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// OGRE to MW coordinates
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_from = btVector3(from.x, -from.z, from.y);
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_to = btVector3(to.x, -to.z, to.y);
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2013-01-08 07:00:00 +00:00
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std::vector < std::pair <float, std::string> > results;
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/* auto */ results = mEngine->rayTest2(_from,_to);
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std::vector < std::pair <float, std::string> >::iterator i;
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for (/* auto */ i = results.begin (); i != results.end (); ++i)
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i->first *= queryDistance;
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return results;
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2012-06-02 10:25:24 +00:00
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}
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void PhysicsSystem::setCurrentWater(bool hasWater, int waterHeight)
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{
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2012-04-18 04:13:38 +00:00
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playerphysics->hasWater = hasWater;
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if(hasWater){
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playerphysics->waterHeight = waterHeight;
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}
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2012-09-16 02:48:24 +00:00
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for(std::map<std::string,OEngine::Physic::PhysicActor*>::iterator it = mEngine->PhysicActorMap.begin(); it != mEngine->PhysicActorMap.end();it++)
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{
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it->second->setCurrentWater(hasWater, waterHeight);
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}
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2012-04-30 21:55:22 +00:00
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2012-04-18 04:13:38 +00:00
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}
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2012-03-25 18:52:56 +00:00
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btVector3 PhysicsSystem::getRayPoint(float extent)
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{
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//get a ray pointing to the center of the viewport
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Ray centerRay = mRender.getCamera()->getCameraToViewportRay(
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mRender.getViewport()->getWidth()/2,
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mRender.getViewport()->getHeight()/2);
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2013-01-08 07:00:00 +00:00
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btVector3 result(centerRay.getPoint(extent).x,-centerRay.getPoint(extent).z,centerRay.getPoint(extent).y);
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2012-03-27 20:36:02 +00:00
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return result;
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2012-03-25 18:52:56 +00:00
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}
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2012-04-30 21:55:22 +00:00
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2012-06-02 10:25:24 +00:00
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btVector3 PhysicsSystem::getRayPoint(float extent, float mouseX, float mouseY)
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{
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//get a ray pointing to the center of the viewport
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Ray centerRay = mRender.getCamera()->getCameraToViewportRay(mouseX, mouseY);
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2013-01-08 07:00:00 +00:00
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btVector3 result(centerRay.getPoint(extent).x,-centerRay.getPoint(extent).z,centerRay.getPoint(extent).y);
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2012-06-02 10:25:24 +00:00
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return result;
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}
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2012-02-24 15:12:43 +00:00
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bool PhysicsSystem::castRay(const Vector3& from, const Vector3& to)
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{
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btVector3 _from, _to;
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_from = btVector3(from.x, from.y, from.z);
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_to = btVector3(to.x, to.y, to.z);
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2012-04-30 21:55:22 +00:00
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2012-02-24 15:12:43 +00:00
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std::pair<std::string, float> result = mEngine->rayTest(_from, _to);
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2012-04-30 21:55:22 +00:00
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2012-02-24 15:12:43 +00:00
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return !(result.first == "");
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}
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2011-10-20 22:15:30 +00:00
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2012-07-25 16:25:53 +00:00
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std::pair<bool, Ogre::Vector3>
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PhysicsSystem::castRay(const Ogre::Vector3 &orig, const Ogre::Vector3 &dir, float len)
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{
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Ogre::Ray ray = Ogre::Ray(orig, dir);
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Ogre::Vector3 to = ray.getPoint(len);
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btVector3 btFrom = btVector3(orig.x, orig.y, orig.z);
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btVector3 btTo = btVector3(to.x, to.y, to.z);
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std::pair<std::string, float> test = mEngine->rayTest(btFrom, btTo);
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if (test.first == "") {
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return std::make_pair(false, Ogre::Vector3());
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}
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return std::make_pair(true, ray.getPoint(len * test.second));
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}
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2012-05-15 14:47:23 +00:00
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std::pair<bool, Ogre::Vector3> PhysicsSystem::castRay(float mouseX, float mouseY)
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{
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Ogre::Ray ray = mRender.getCamera()->getCameraToViewportRay(
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mouseX,
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mouseY);
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Ogre::Vector3 from = ray.getOrigin();
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Ogre::Vector3 to = ray.getPoint(200); /// \todo make this distance (ray length) configurable
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btVector3 _from, _to;
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// OGRE to MW coordinates
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_from = btVector3(from.x, -from.z, from.y);
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_to = btVector3(to.x, -to.z, to.y);
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std::pair<std::string, float> result = mEngine->rayTest(_from, _to);
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if (result.first == "")
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return std::make_pair(false, Ogre::Vector3());
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else
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{
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return std::make_pair(true, ray.getPoint(200*result.second)); /// \todo make this distance (ray length) configurable
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}
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}
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2012-04-30 21:55:22 +00:00
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void PhysicsSystem::doPhysics(float dt, const std::vector<std::pair<std::string, Ogre::Vector3> >& actors)
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2011-08-01 13:55:36 +00:00
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{
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//set the DebugRenderingMode. To disable it,set it to 0
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//eng->setDebugRenderingMode(1);
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2012-04-30 21:55:22 +00:00
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2012-09-16 17:19:38 +00:00
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//set the movement keys to 0 (no movement) for every actor)
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2011-08-01 13:55:36 +00:00
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for(std::map<std::string,OEngine::Physic::PhysicActor*>::iterator it = mEngine->PhysicActorMap.begin(); it != mEngine->PhysicActorMap.end();it++)
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{
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OEngine::Physic::PhysicActor* act = it->second;
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2012-09-16 17:19:38 +00:00
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act->setMovement(0,0,0);
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2011-08-01 13:55:36 +00:00
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}
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2012-09-01 21:28:12 +00:00
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2012-08-13 22:36:18 +00:00
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playerMove::playercmd& pm_ref = playerphysics->cmd;
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2012-04-17 22:12:05 +00:00
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2012-09-01 21:28:12 +00:00
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2012-04-17 22:12:05 +00:00
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pm_ref.rightmove = 0;
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pm_ref.forwardmove = 0;
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pm_ref.upmove = 0;
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2012-08-04 19:43:33 +00:00
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2012-04-30 21:55:22 +00:00
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2012-03-20 00:03:48 +00:00
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//playerphysics->ps.move_type = PM_NOCLIP;
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2011-08-01 13:55:36 +00:00
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for (std::vector<std::pair<std::string, Ogre::Vector3> >::const_iterator iter (actors.begin());
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iter!=actors.end(); ++iter)
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{
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//dirty stuff to get the camera orientation. Must be changed!
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2012-08-13 22:36:18 +00:00
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if (iter->first == "player") {
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2012-08-17 06:10:37 +00:00
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playerphysics->ps.viewangles.x =
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Ogre::Radian(mPlayerData.pitch).valueDegrees();
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2012-04-30 21:55:22 +00:00
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2012-07-10 11:23:41 +00:00
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2012-08-17 06:10:37 +00:00
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playerphysics->ps.viewangles.y =
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Ogre::Radian(mPlayerData.yaw).valueDegrees() + 90;
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2012-04-30 21:55:22 +00:00
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2012-09-05 21:44:11 +00:00
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pm_ref.rightmove = iter->second.x;
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2012-08-13 22:36:18 +00:00
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pm_ref.forwardmove = -iter->second.y;
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pm_ref.upmove = iter->second.z;
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}
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2012-07-20 15:08:15 +00:00
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}
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2012-04-30 21:55:22 +00:00
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mEngine->stepSimulation(dt);
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}
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std::vector< std::pair<std::string, Ogre::Vector3> > PhysicsSystem::doPhysicsFixed (
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const std::vector<std::pair<std::string, Ogre::Vector3> >& actors)
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{
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Pmove(playerphysics);
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2012-09-05 21:44:11 +00:00
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2012-04-17 22:12:05 +00:00
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2011-08-02 16:44:10 +00:00
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std::vector< std::pair<std::string, Ogre::Vector3> > response;
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2011-08-01 13:55:36 +00:00
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for(std::map<std::string,OEngine::Physic::PhysicActor*>::iterator it = mEngine->PhysicActorMap.begin(); it != mEngine->PhysicActorMap.end();it++)
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{
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2012-04-30 21:55:22 +00:00
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2012-09-12 22:30:32 +00:00
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Ogre::Vector3 coord = it->second->getPosition();
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2012-04-30 21:55:22 +00:00
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if(it->first == "player"){
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2012-08-04 19:43:33 +00:00
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coord = playerphysics->ps.origin ;
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2012-09-05 21:44:11 +00:00
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2012-04-30 21:55:22 +00:00
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}
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2011-08-02 16:44:10 +00:00
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response.push_back(std::pair<std::string, Ogre::Vector3>(it->first, coord));
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2011-08-01 13:55:36 +00:00
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}
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2012-04-30 21:55:22 +00:00
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2011-08-02 16:16:39 +00:00
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return response;
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2011-08-01 13:55:36 +00:00
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}
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2012-03-13 16:09:50 +00:00
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void PhysicsSystem::addHeightField (float* heights,
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int x, int y, float yoffset,
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float triSize, float sqrtVerts)
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{
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mEngine->addHeightField(heights, x, y, yoffset, triSize, sqrtVerts);
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}
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void PhysicsSystem::removeHeightField (int x, int y)
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{
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mEngine->removeHeightField(x, y);
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}
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2012-11-05 18:40:02 +00:00
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void PhysicsSystem::addObject (const Ptr& ptr)
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2011-08-01 13:55:36 +00:00
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{
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2012-11-05 18:40:02 +00:00
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std::string mesh = MWWorld::Class::get(ptr).getModel(ptr);
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Ogre::SceneNode* node = ptr.getRefData().getBaseNode();
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handleToMesh[node->getName()] = mesh;
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OEngine::Physic::RigidBody* body = mEngine->createAndAdjustRigidBody(mesh, node->getName(), node->getScale().x, node->getPosition(), node->getOrientation());
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2011-08-01 13:55:36 +00:00
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mEngine->addRigidBody(body);
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}
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2012-11-05 18:40:02 +00:00
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void PhysicsSystem::addActor (const Ptr& ptr)
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2011-08-01 13:55:36 +00:00
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{
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2012-11-05 18:40:02 +00:00
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|
std::string mesh = MWWorld::Class::get(ptr).getModel(ptr);
|
|
|
|
Ogre::SceneNode* node = ptr.getRefData().getBaseNode();
|
2011-08-01 13:55:36 +00:00
|
|
|
//TODO:optimize this. Searching the std::map isn't very efficient i think.
|
2012-11-05 18:40:02 +00:00
|
|
|
mEngine->addCharacter(node->getName(), mesh, node->getPosition(), node->getScale().x, node->getOrientation());
|
2011-08-01 13:55:36 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void PhysicsSystem::removeObject (const std::string& handle)
|
|
|
|
{
|
|
|
|
//TODO:check if actor???
|
2012-11-05 18:40:02 +00:00
|
|
|
|
2011-08-01 13:55:36 +00:00
|
|
|
mEngine->removeCharacter(handle);
|
|
|
|
mEngine->removeRigidBody(handle);
|
|
|
|
mEngine->deleteRigidBody(handle);
|
|
|
|
}
|
|
|
|
|
2012-11-05 18:40:02 +00:00
|
|
|
void PhysicsSystem::moveObject (const Ptr& ptr)
|
2011-08-01 13:55:36 +00:00
|
|
|
{
|
2012-11-05 18:40:02 +00:00
|
|
|
Ogre::SceneNode* node = ptr.getRefData().getBaseNode();
|
|
|
|
std::string handle = node->getName();
|
2012-09-04 00:32:20 +00:00
|
|
|
Ogre::Vector3 position = node->getPosition();
|
2011-09-04 07:48:50 +00:00
|
|
|
if (OEngine::Physic::RigidBody* body = mEngine->getRigidBody(handle))
|
2011-08-01 13:55:36 +00:00
|
|
|
{
|
2011-09-04 07:48:50 +00:00
|
|
|
// TODO very dirty hack to avoid crash during setup -> needs cleaning up to allow
|
|
|
|
// start positions others than 0, 0, 0
|
2012-09-04 00:32:20 +00:00
|
|
|
|
2012-08-15 00:29:48 +00:00
|
|
|
|
|
|
|
if(dynamic_cast<btBoxShape*>(body->getCollisionShape()) == NULL){
|
|
|
|
btTransform tr = body->getWorldTransform();
|
|
|
|
tr.setOrigin(btVector3(position.x,position.y,position.z));
|
|
|
|
body->setWorldTransform(tr);
|
|
|
|
}
|
2012-09-15 20:45:50 +00:00
|
|
|
else{
|
|
|
|
//For objects that contain a box shape.
|
|
|
|
//Do any such objects exist? Perhaps animated objects?
|
2012-08-15 00:29:48 +00:00
|
|
|
mEngine->boxAdjustExternal(handleToMesh[handle], body, node->getScale().x, position, node->getOrientation());
|
2012-09-15 20:45:50 +00:00
|
|
|
}
|
2011-09-04 07:48:50 +00:00
|
|
|
}
|
|
|
|
if (OEngine::Physic::PhysicActor* act = mEngine->getCharacter(handle))
|
|
|
|
{
|
|
|
|
// TODO very dirty hack to avoid crash during setup -> needs cleaning up to allow
|
|
|
|
// start positions others than 0, 0, 0
|
2012-04-30 21:55:22 +00:00
|
|
|
if (handle == "player")
|
|
|
|
{
|
|
|
|
playerphysics->ps.origin = position;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2012-09-15 20:45:50 +00:00
|
|
|
act->setPosition(position);
|
2012-04-30 21:55:22 +00:00
|
|
|
}
|
2011-08-01 13:55:36 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2012-11-05 18:40:02 +00:00
|
|
|
void PhysicsSystem::rotateObject (const Ptr& ptr)
|
2011-08-01 13:55:36 +00:00
|
|
|
{
|
2012-11-05 18:40:02 +00:00
|
|
|
Ogre::SceneNode* node = ptr.getRefData().getBaseNode();
|
|
|
|
std::string handle = node->getName();
|
2012-09-04 00:32:20 +00:00
|
|
|
Ogre::Quaternion rotation = node->getOrientation();
|
2012-07-10 10:10:50 +00:00
|
|
|
if (OEngine::Physic::PhysicActor* act = mEngine->getCharacter(handle))
|
2012-01-05 00:47:06 +00:00
|
|
|
{
|
2012-09-04 00:32:20 +00:00
|
|
|
//Needs to be changed
|
2012-09-15 17:23:49 +00:00
|
|
|
act->setRotation(rotation);
|
2012-01-05 00:47:06 +00:00
|
|
|
}
|
2012-07-10 10:10:50 +00:00
|
|
|
if (OEngine::Physic::RigidBody* body = mEngine->getRigidBody(handle))
|
|
|
|
{
|
2012-08-15 00:29:48 +00:00
|
|
|
if(dynamic_cast<btBoxShape*>(body->getCollisionShape()) == NULL)
|
|
|
|
body->getWorldTransform().setRotation(btQuaternion(rotation.x, rotation.y, rotation.z, rotation.w));
|
|
|
|
else
|
|
|
|
mEngine->boxAdjustExternal(handleToMesh[handle], body, node->getScale().x, node->getPosition(), rotation);
|
2012-07-10 10:10:50 +00:00
|
|
|
}
|
2011-08-01 13:55:36 +00:00
|
|
|
}
|
|
|
|
|
2012-11-05 18:40:02 +00:00
|
|
|
void PhysicsSystem::scaleObject (const Ptr& ptr)
|
2011-08-01 13:55:36 +00:00
|
|
|
{
|
2012-11-05 18:40:02 +00:00
|
|
|
Ogre::SceneNode* node = ptr.getRefData().getBaseNode();
|
|
|
|
std::string handle = node->getName();
|
2012-06-18 17:03:00 +00:00
|
|
|
if(handleToMesh.find(handle) != handleToMesh.end())
|
|
|
|
{
|
|
|
|
removeObject(handle);
|
2012-11-05 18:40:02 +00:00
|
|
|
addObject(ptr);
|
2012-06-20 17:14:27 +00:00
|
|
|
}
|
2012-09-12 22:30:32 +00:00
|
|
|
|
|
|
|
if (OEngine::Physic::PhysicActor* act = mEngine->getCharacter(handle))
|
2012-11-05 18:40:02 +00:00
|
|
|
act->setScale(node->getScale().x);
|
2011-08-01 13:55:36 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
bool PhysicsSystem::toggleCollisionMode()
|
|
|
|
{
|
2012-11-02 20:43:07 +00:00
|
|
|
playerphysics->ps.move_type = (playerphysics->ps.move_type == PM_NOCLIP ? PM_NORMAL : PM_NOCLIP);
|
2011-08-01 13:55:36 +00:00
|
|
|
for(std::map<std::string,OEngine::Physic::PhysicActor*>::iterator it = mEngine->PhysicActorMap.begin(); it != mEngine->PhysicActorMap.end();it++)
|
|
|
|
{
|
2011-10-29 07:50:11 +00:00
|
|
|
if (it->first=="player")
|
2011-08-01 13:55:36 +00:00
|
|
|
{
|
2011-10-29 07:50:11 +00:00
|
|
|
OEngine::Physic::PhysicActor* act = it->second;
|
|
|
|
|
|
|
|
bool cmode = act->getCollisionMode();
|
|
|
|
if(cmode)
|
|
|
|
{
|
|
|
|
act->enableCollisions(false);
|
|
|
|
mFreeFly = true;
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
mFreeFly = false;
|
|
|
|
act->enableCollisions(true);
|
|
|
|
return true;
|
|
|
|
}
|
2011-08-01 13:55:36 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2011-10-29 07:50:11 +00:00
|
|
|
throw std::logic_error ("can't find player");
|
2011-08-01 13:55:36 +00:00
|
|
|
}
|
|
|
|
|
2012-07-26 12:14:11 +00:00
|
|
|
bool PhysicsSystem::getObjectAABB(const MWWorld::Ptr &ptr, Ogre::Vector3 &min, Ogre::Vector3 &max)
|
2012-07-24 18:08:23 +00:00
|
|
|
{
|
2012-07-24 16:22:11 +00:00
|
|
|
std::string model = MWWorld::Class::get(ptr).getModel(ptr);
|
2012-07-24 14:52:08 +00:00
|
|
|
if (model.empty()) {
|
2012-07-25 14:58:55 +00:00
|
|
|
return false;
|
2012-07-24 14:52:08 +00:00
|
|
|
}
|
2012-07-26 12:14:11 +00:00
|
|
|
btVector3 btMin, btMax;
|
2012-09-17 07:37:50 +00:00
|
|
|
float scale = ptr.getCellRef().mScale;
|
2012-07-26 12:14:11 +00:00
|
|
|
mEngine->getObjectAABB(model, scale, btMin, btMax);
|
|
|
|
|
|
|
|
min.x = btMin.x();
|
|
|
|
min.y = btMin.y();
|
|
|
|
min.z = btMin.z();
|
|
|
|
|
|
|
|
max.x = btMax.x();
|
|
|
|
max.y = btMax.y();
|
|
|
|
max.z = btMax.z();
|
2012-07-25 14:58:55 +00:00
|
|
|
|
|
|
|
return true;
|
2012-07-24 18:08:23 +00:00
|
|
|
}
|
2012-08-17 06:10:37 +00:00
|
|
|
|
|
|
|
void PhysicsSystem::updatePlayerData(Ogre::Vector3 &eyepos, float pitch, float yaw)
|
|
|
|
{
|
|
|
|
mPlayerData.eyepos = eyepos;
|
|
|
|
mPlayerData.pitch = pitch;
|
|
|
|
mPlayerData.yaw = yaw;
|
|
|
|
}
|
2011-08-01 13:55:36 +00:00
|
|
|
}
|