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openmw-tes3mp/extern/LuaBridge/detail/CFunctions.h

443 lines
14 KiB
C

//------------------------------------------------------------------------------
/*
https://github.com/vinniefalco/LuaBridge
Copyright 2012, Vinnie Falco <vinnie.falco@gmail.com>
License: The MIT License (http://www.opensource.org/licenses/mit-license.php)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
//==============================================================================
// We use a structure so we can define everything in the header.
//
struct CFunc
{
//----------------------------------------------------------------------------
/**
__index metamethod for a namespace or class static members.
This handles:
Retrieving functions and class static methods, stored in the metatable.
Reading global and class static data, stored in the __propget table.
Reading global and class properties, stored in the __propget table.
*/
static int indexMetaMethod (lua_State* L)
{
int result = 0;
lua_getmetatable (L, 1); // push metatable of arg1
for (;;)
{
lua_pushvalue (L, 2); // push key arg2
lua_rawget (L, -2); // lookup key in metatable
if (lua_isnil (L, -1)) // not found
{
lua_pop (L, 1); // discard nil
rawgetfield (L, -1, "__propget"); // lookup __propget in metatable
lua_pushvalue (L, 2); // push key arg2
lua_rawget (L, -2); // lookup key in __propget
lua_remove (L, -2); // discard __propget
if (lua_iscfunction (L, -1))
{
lua_remove (L, -2); // discard metatable
lua_pushvalue (L, 1); // push arg1
lua_call (L, 1, 1); // call cfunction
result = 1;
break;
}
else
{
assert (lua_isnil (L, -1));
lua_pop (L, 1); // discard nil and fall through
}
}
else
{
assert (lua_istable (L, -1) || lua_iscfunction (L, -1));
lua_remove (L, -2);
result = 1;
break;
}
rawgetfield (L, -1, "__parent");
if (lua_istable (L, -1))
{
// Remove metatable and repeat the search in __parent.
lua_remove (L, -2);
}
else
{
// Discard metatable and return nil.
assert (lua_isnil (L, -1));
lua_remove (L, -2);
result = 1;
break;
}
}
return result;
}
//----------------------------------------------------------------------------
/**
__newindex metamethod for a namespace or class static members.
The __propset table stores proxy functions for assignment to:
Global and class static data.
Global and class properties.
*/
static int newindexMetaMethod (lua_State* L)
{
int result = 0;
lua_getmetatable (L, 1); // push metatable of arg1
for (;;)
{
rawgetfield (L, -1, "__propset"); // lookup __propset in metatable
assert (lua_istable (L, -1));
lua_pushvalue (L, 2); // push key arg2
lua_rawget (L, -2); // lookup key in __propset
lua_remove (L, -2); // discard __propset
if (lua_iscfunction (L, -1)) // ensure value is a cfunction
{
lua_remove (L, -2); // discard metatable
lua_pushvalue (L, 3); // push new value arg3
lua_call (L, 1, 0); // call cfunction
result = 0;
break;
}
else
{
assert (lua_isnil (L, -1));
lua_pop (L, 1);
}
rawgetfield (L, -1, "__parent");
if (lua_istable (L, -1))
{
// Remove metatable and repeat the search in __parent.
lua_remove (L, -2);
}
else
{
assert (lua_isnil (L, -1));
lua_pop (L, 2);
result = luaL_error (L,"no writable variable '%s'", lua_tostring (L, 2));
}
}
return result;
}
//----------------------------------------------------------------------------
/**
lua_CFunction to report an error writing to a read-only value.
The name of the variable is in the first upvalue.
*/
static int readOnlyError (lua_State* L)
{
std::string s;
s = s + "'" + lua_tostring (L, lua_upvalueindex (1)) + "' is read-only";
return luaL_error (L, s.c_str ());
}
//----------------------------------------------------------------------------
/**
lua_CFunction to get a variable.
This is used for global variables or class static data members.
The pointer to the data is in the first upvalue.
*/
template <class T>
static int getVariable (lua_State* L)
{
assert (lua_islightuserdata (L, lua_upvalueindex (1)));
T const* ptr = static_cast <T const*> (lua_touserdata (L, lua_upvalueindex (1)));
assert (ptr != 0);
Stack <T>::push (L, *ptr);
return 1;
}
//----------------------------------------------------------------------------
/**
lua_CFunction to set a variable.
This is used for global variables or class static data members.
The pointer to the data is in the first upvalue.
*/
template <class T>
static int setVariable (lua_State* L)
{
assert (lua_islightuserdata (L, lua_upvalueindex (1)));
T* ptr = static_cast <T*> (lua_touserdata (L, lua_upvalueindex (1)));
assert (ptr != 0);
*ptr = Stack <T>::get (L, 1);
return 0;
}
//----------------------------------------------------------------------------
/**
lua_CFunction to call a function with a return value.
This is used for global functions, global properties, class static methods,
and class static properties.
The function pointer is in the first upvalue.
*/
template <class FnPtr,
class ReturnType = typename FuncTraits <FnPtr>::ReturnType>
struct Call
{
typedef typename FuncTraits <FnPtr>::Params Params;
static int f (lua_State* L)
{
assert (isfulluserdata (L, lua_upvalueindex (1)));
FnPtr const& fnptr = *static_cast <FnPtr const*> (lua_touserdata (L, lua_upvalueindex (1)));
assert (fnptr != 0);
ArgList <Params> args (L);
Stack <typename FuncTraits <FnPtr>::ReturnType>::push (L, FuncTraits <FnPtr>::call (fnptr, args));
return 1;
}
};
//----------------------------------------------------------------------------
/**
lua_CFunction to call a function with no return value.
This is used for global functions, global properties, class static methods,
and class static properties.
The function pointer is in the first upvalue.
*/
template <class FnPtr>
struct Call <FnPtr, void>
{
typedef typename FuncTraits <FnPtr>::Params Params;
static int f (lua_State* L)
{
assert (isfulluserdata (L, lua_upvalueindex (1)));
FnPtr const& fnptr = *static_cast <FnPtr const*> (lua_touserdata (L, lua_upvalueindex (1)));
assert (fnptr != 0);
ArgList <Params> args (L);
FuncTraits <FnPtr>::call (fnptr, args);
return 0;
}
};
//----------------------------------------------------------------------------
/**
lua_CFunction to call a class member function with a return value.
The member function pointer is in the first upvalue.
The class userdata object is at the top of the Lua stack.
*/
template <class MemFnPtr,
class ReturnType = typename FuncTraits <MemFnPtr>::ReturnType>
struct CallMember
{
typedef typename FuncTraits <MemFnPtr>::ClassType T;
typedef typename FuncTraits <MemFnPtr>::Params Params;
static int f (lua_State* L)
{
assert (isfulluserdata (L, lua_upvalueindex (1)));
T* const t = Userdata::get <T> (L, 1, false);
MemFnPtr const& fnptr = *static_cast <MemFnPtr const*> (lua_touserdata (L, lua_upvalueindex (1)));
assert (fnptr != 0);
ArgList <Params, 2> args (L);
Stack <ReturnType>::push (L, FuncTraits <MemFnPtr>::call (t, fnptr, args));
return 1;
}
};
template <class MemFnPtr,
class ReturnType = typename FuncTraits <MemFnPtr>::ReturnType>
struct CallConstMember
{
typedef typename FuncTraits <MemFnPtr>::ClassType T;
typedef typename FuncTraits <MemFnPtr>::Params Params;
static int f (lua_State* L)
{
assert (isfulluserdata (L, lua_upvalueindex (1)));
T const* const t = Userdata::get <T> (L, 1, true);
MemFnPtr const& fnptr = *static_cast <MemFnPtr const*> (lua_touserdata (L, lua_upvalueindex (1)));
assert (fnptr != 0);
ArgList <Params, 2> args(L);
Stack <ReturnType>::push (L, FuncTraits <MemFnPtr>::call (t, fnptr, args));
return 1;
}
};
//----------------------------------------------------------------------------
/**
lua_CFunction to call a class member function with no return value.
The member function pointer is in the first upvalue.
The class userdata object is at the top of the Lua stack.
*/
template <class MemFnPtr>
struct CallMember <MemFnPtr, void>
{
typedef typename FuncTraits <MemFnPtr>::ClassType T;
typedef typename FuncTraits <MemFnPtr>::Params Params;
static int f (lua_State* L)
{
assert (isfulluserdata (L, lua_upvalueindex (1)));
T* const t = Userdata::get <T> (L, 1, false);
MemFnPtr const& fnptr = *static_cast <MemFnPtr const*> (lua_touserdata (L, lua_upvalueindex (1)));
assert (fnptr != 0);
ArgList <Params, 2> args (L);
FuncTraits <MemFnPtr>::call (t, fnptr, args);
return 0;
}
};
template <class MemFnPtr>
struct CallConstMember <MemFnPtr, void>
{
typedef typename FuncTraits <MemFnPtr>::ClassType T;
typedef typename FuncTraits <MemFnPtr>::Params Params;
static int f (lua_State* L)
{
assert (isfulluserdata (L, lua_upvalueindex (1)));
T const* const t = Userdata::get <T> (L, 1, true);
MemFnPtr const& fnptr = *static_cast <MemFnPtr const*> (lua_touserdata (L, lua_upvalueindex (1)));
assert (fnptr != 0);
ArgList <Params, 2> args (L);
FuncTraits <MemFnPtr>::call (t, fnptr, args);
return 0;
}
};
//--------------------------------------------------------------------------
/**
lua_CFunction to call a class member lua_CFunction.
The member function pointer is in the first upvalue.
The class userdata object is at the top of the Lua stack.
*/
template <class T>
struct CallMemberCFunction
{
static int f (lua_State* L)
{
assert (isfulluserdata (L, lua_upvalueindex (1)));
typedef int (T::*MFP)(lua_State* L);
T* const t = Userdata::get <T> (L, 1, false);
MFP const& fnptr = *static_cast <MFP const*> (lua_touserdata (L, lua_upvalueindex (1)));
assert (fnptr != 0);
return (t->*fnptr) (L);
}
};
template <class T>
struct CallConstMemberCFunction
{
static int f (lua_State* L)
{
assert (isfulluserdata (L, lua_upvalueindex (1)));
typedef int (T::*MFP)(lua_State* L);
T const* const t = Userdata::get <T> (L, 1, true);
MFP const& fnptr = *static_cast <MFP const*> (lua_touserdata (L, lua_upvalueindex (1)));
assert (fnptr != 0);
return (t->*fnptr) (L);
}
};
//--------------------------------------------------------------------------
// SFINAE Helpers
template <class MemFnPtr, bool isConst>
struct CallMemberFunctionHelper
{
static void add (lua_State* L, char const* name, MemFnPtr mf)
{
new (lua_newuserdata (L, sizeof (MemFnPtr))) MemFnPtr (mf);
lua_pushcclosure (L, &CallConstMember <MemFnPtr>::f, 1);
lua_pushvalue (L, -1);
rawsetfield (L, -5, name); // const table
rawsetfield (L, -3, name); // class table
}
};
template <class MemFnPtr>
struct CallMemberFunctionHelper <MemFnPtr, false>
{
static void add (lua_State* L, char const* name, MemFnPtr mf)
{
new (lua_newuserdata (L, sizeof (MemFnPtr))) MemFnPtr (mf);
lua_pushcclosure (L, &CallMember <MemFnPtr>::f, 1);
rawsetfield (L, -3, name); // class table
}
};
//--------------------------------------------------------------------------
/**
__gc metamethod for a class.
*/
template <class C>
static int gcMetaMethod (lua_State* L)
{
Userdata* const ud = Userdata::getExact <C> (L, 1);
ud->~Userdata ();
return 0;
}
//--------------------------------------------------------------------------
/**
lua_CFunction to get a class data member.
The pointer-to-member is in the first upvalue.
The class userdata object is at the top of the Lua stack.
*/
template <class C, typename T>
static int getProperty (lua_State* L)
{
C const* const c = Userdata::get <C> (L, 1, true);
T C::** mp = static_cast <T C::**> (lua_touserdata (L, lua_upvalueindex (1)));
Stack <T>::push (L, c->**mp);
return 1;
}
//--------------------------------------------------------------------------
/**
lua_CFunction to set a class data member.
The pointer-to-member is in the first upvalue.
The class userdata object is at the top of the Lua stack.
*/
template <class C, typename T>
static int setProperty (lua_State* L)
{
C* const c = Userdata::get <C> (L, 1, false);
T C::** mp = static_cast <T C::**> (lua_touserdata (L, lua_upvalueindex (1)));
c->**mp = Stack <T>::get (L, 2);
return 0;
}
};