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#include "aiescort.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwbase/mechanicsmanager.hpp"
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#include "../mwworld/cellstore.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwworld/timestamp.hpp"
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#include "../mwmechanics/creaturestats.hpp"
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#include "steering.hpp"
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#include "movement.hpp"
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/*
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TODO: Test vanilla behavior on passing x0, y0, and z0 with duration of anything including 0.
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TODO: Different behavior for AIEscort a d x y z and AIEscortCell a c d x y z.
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TODO: Take account for actors being in different cells.
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*/
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namespace MWMechanics
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{
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AiEscort::AiEscort(const MWWorld::Ptr& actor, int duration, float x, float y, float z)
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: mActorId(actor.getClass().getCreatureStats(actor).getActorId()), mX(x), mY(y), mZ(z), mDuration(duration)
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, mCellX(std::numeric_limits<int>::max())
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, mCellY(std::numeric_limits<int>::max())
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{
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mMaxDist = 470;
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// The CS Help File states that if a duration is given, the AI package will run for that long
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// BUT if a location is givin, it "trumps" the duration so it will simply escort to that location.
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if(mX != 0 || mY != 0 || mZ != 0)
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mDuration = 0;
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else
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{
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MWWorld::TimeStamp startTime = MWBase::Environment::get().getWorld()->getTimeStamp();
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mStartingSecond = ((startTime.getHour() - int(startTime.getHour())) * 100);
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}
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}
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AiEscort::AiEscort(const MWWorld::Ptr& actor, const std::string &cellId,int duration, float x, float y, float z)
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: mActorId(actor.getClass().getCreatureStats(actor).getActorId()), mCellId(cellId), mX(x), mY(y), mZ(z), mDuration(duration)
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, mCellX(std::numeric_limits<int>::max())
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, mCellY(std::numeric_limits<int>::max())
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{
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mMaxDist = 470;
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// The CS Help File states that if a duration is given, the AI package will run for that long
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// BUT if a location is givin, it "trumps" the duration so it will simply escort to that location.
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if(mX != 0 || mY != 0 || mZ != 0)
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mDuration = 0;
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else
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{
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MWWorld::TimeStamp startTime = MWBase::Environment::get().getWorld()->getTimeStamp();
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mStartingSecond = ((startTime.getHour() - int(startTime.getHour())) * 100);
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}
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}
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AiEscort *MWMechanics::AiEscort::clone() const
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{
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return new AiEscort(*this);
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}
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bool AiEscort::execute (const MWWorld::Ptr& actor,float duration)
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{
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// If AiEscort has ran for as long or longer then the duration specified
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// and the duration is not infinite, the package is complete.
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if(mDuration != 0)
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{
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MWWorld::TimeStamp current = MWBase::Environment::get().getWorld()->getTimeStamp();
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unsigned int currentSecond = ((current.getHour() - int(current.getHour())) * 100);
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if(currentSecond - mStartingSecond >= mDuration)
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return true;
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}
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const MWWorld::Ptr follower = MWBase::Environment::get().getWorld()->searchPtrViaActorId(mActorId);
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if (follower.isEmpty())
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{
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// The follower disappeared
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MWWorld::Class::get(actor).getMovementSettings(actor).mPosition[1] = 0;
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return true;
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}
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const float* const leaderPos = actor.getRefData().getPosition().pos;
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const float* const followerPos = follower.getRefData().getPosition().pos;
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double differenceBetween[3];
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for (short counter = 0; counter < 3; counter++)
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differenceBetween[counter] = (leaderPos[counter] - followerPos[counter]);
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float distanceBetweenResult =
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(differenceBetween[0] * differenceBetween[0]) + (differenceBetween[1] * differenceBetween[1]) + (differenceBetween[2] *
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differenceBetween[2]);
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if(distanceBetweenResult <= mMaxDist * mMaxDist)
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{
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if(pathTo(actor,ESM::Pathgrid::Point(mX,mY,mZ),duration)) //Returns true on path complete
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return true;
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mMaxDist = 470;
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}
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else
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{
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// Stop moving if the player is to far away
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MWBase::Environment::get().getMechanicsManager()->playAnimationGroup(actor, "idle3", 0, 1);
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MWWorld::Class::get(actor).getMovementSettings(actor).mPosition[1] = 0;
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mMaxDist = 330;
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}
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return false;
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}
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int AiEscort::getTypeId() const
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{
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return TypeIdEscort;
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}
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}
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