|
|
|
#ifndef OPENMW_ESM_BODY_H
|
|
|
|
#define OPENMW_ESM_BODY_H
|
|
|
|
|
|
|
|
#include <string>
|
|
|
|
|
|
|
|
namespace ESM
|
|
|
|
{
|
|
|
|
|
|
|
|
class ESMReader;
|
|
|
|
class ESMWriter;
|
|
|
|
|
|
|
|
struct BodyPart
|
|
|
|
{
|
|
|
|
enum MeshPart
|
|
|
|
{
|
|
|
|
MP_Head = 0,
|
|
|
|
MP_Hair = 1,
|
|
|
|
MP_Neck = 2,
|
|
|
|
MP_Chest = 3,
|
|
|
|
MP_Groin = 4,
|
|
|
|
MP_Hand = 5,
|
|
|
|
MP_Wrist = 6,
|
|
|
|
MP_Forearm = 7,
|
|
|
|
MP_Upperarm = 8,
|
|
|
|
MP_Foot = 9,
|
|
|
|
MP_Ankle = 10,
|
|
|
|
MP_Knee = 11,
|
|
|
|
MP_Upperleg = 12,
|
|
|
|
MP_Clavicle = 13,
|
|
|
|
MP_Tail = 14
|
|
|
|
};
|
|
|
|
|
|
|
|
enum Flags
|
|
|
|
{
|
|
|
|
BPF_Female = 1,
|
|
|
|
BPF_NotPlayable = 2
|
|
|
|
};
|
|
|
|
|
|
|
|
enum MeshType
|
|
|
|
{
|
|
|
|
MT_Skin = 0,
|
|
|
|
MT_Clothing = 1,
|
|
|
|
MT_Armor = 2
|
|
|
|
};
|
|
|
|
|
|
|
|
struct BYDTstruct
|
|
|
|
{
|
|
|
|
char mPart;
|
|
|
|
char mVampire;
|
|
|
|
char mFlags;
|
|
|
|
char mType;
|
|
|
|
};
|
|
|
|
|
|
|
|
BYDTstruct mData;
|
|
|
|
std::string mId, mModel, mName;
|
|
|
|
|
|
|
|
void load(ESMReader &esm);
|
|
|
|
void save(ESMWriter &esm);
|
|
|
|
};
|
|
|
|
}
|
|
|
|
#endif
|