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openmw-tes3mp/components/sceneutil/statesetupdater.cpp

87 lines
2.4 KiB
C++

#include "statesetupdater.hpp"
#include <osg/Node>
#include <osg/NodeVisitor>
namespace SceneUtil
{
void StateSetUpdater::operator()(osg::Node* node, osg::NodeVisitor* nv)
{
if (!mStateSets[0])
{
// first time setup
osg::StateSet* src = node->getOrCreateStateSet();
for (int i=0; i<2; ++i) // Using SHALLOW_COPY for StateAttributes, if users want to modify it is their responsibility to set a non-shared one first
// This can be done conveniently in user implementations of the setDefaults() method
{
mStateSets[i] = new osg::StateSet(*src, osg::CopyOp::SHALLOW_COPY);
setDefaults(mStateSets[i]);
}
}
osg::StateSet* stateset = mStateSets[nv->getTraversalNumber()%2];
node->setStateSet(stateset);
apply(stateset, nv);
traverse(node, nv);
}
10 years ago
void StateSetUpdater::reset()
{
mStateSets[0] = NULL;
mStateSets[1] = NULL;
}
StateSetUpdater::StateSetUpdater()
{
}
StateSetUpdater::StateSetUpdater(const StateSetUpdater &copy, const osg::CopyOp &copyop)
: osg::NodeCallback(copy, copyop)
{
}
// ----------------------------------------------------------------------------------
void CompositeStateSetUpdater::apply(osg::StateSet *stateset, osg::NodeVisitor *nv)
{
for (unsigned int i=0; i<mCtrls.size(); ++i)
mCtrls[i]->apply(stateset, nv);
}
void CompositeStateSetUpdater::setDefaults(osg::StateSet *stateset)
{
for (unsigned int i=0; i<mCtrls.size(); ++i)
mCtrls[i]->setDefaults(stateset);
}
CompositeStateSetUpdater::CompositeStateSetUpdater()
{
}
CompositeStateSetUpdater::CompositeStateSetUpdater(const CompositeStateSetUpdater &copy, const osg::CopyOp &copyop)
: StateSetUpdater(copy, copyop)
{
for (unsigned int i=0; i<copy.mCtrls.size(); ++i)
mCtrls.push_back(osg::clone(copy.mCtrls[i].get(), copyop));
}
unsigned int CompositeStateSetUpdater::getNumControllers()
{
return mCtrls.size();
}
StateSetUpdater* CompositeStateSetUpdater::getController(int i)
{
return mCtrls[i];
}
void CompositeStateSetUpdater::addController(StateSetUpdater *ctrl)
{
mCtrls.push_back(ctrl);
}
}