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openmw-tes3mp/apps/openmw-mp/Script/Functions/Items.cpp

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//
// Created by koncord on 02.03.16.
//
#include <apps/openmw-mp/Script/ScriptFunctions.hpp>
#include <components/openmw-mp/NetworkMessages.hpp>
#include <apps/openmw-mp/Networking.hpp>
#include <components/misc/stringops.hpp>
/*void ScriptFunctions::AddItem(unsigned short pid, const char* itemName, unsigned short count) noexcept
{
Player *player;
GET_PLAYER(pid, player,);
mwmp::Networking::Get().GetController()->GetPacket(ID_GAME_UPDATE_BASESTATS)->Send(player, false);
mwmp::Networking::Get().GetController()->GetPacket(ID_GAME_UPDATE_BASESTATS)->Send(player, true);
}*/
void ScriptFunctions::EquipItem(unsigned short pid, unsigned short slot, const char *itemName, unsigned short count) noexcept
{
Player *player;
GET_PLAYER(pid, player,);
player->EquipedItem(slot)->refid = itemName;
player->EquipedItem(slot)->count = count;
mwmp::Networking::Get().GetController()->GetPacket(ID_GAME_UPDATE_EQUIPED)->Send(player, false);
mwmp::Networking::Get().GetController()->GetPacket(ID_GAME_UPDATE_EQUIPED)->Send(player, true);
}
void ScriptFunctions::UnequipItem(unsigned short pid, unsigned short slot) noexcept
{
ScriptFunctions::EquipItem(pid, slot, "", 0);
}
const char *ScriptFunctions::GetItemSlot(unsigned short pid, unsigned short slot) noexcept
{
Player *player;
GET_PLAYER(pid, player, 0);
return player->EquipedItem(slot)->refid.c_str();
}
bool ScriptFunctions::HasItemEquipped(unsigned short pid, const char* itemName)
{
Player *player;
GET_PLAYER(pid, player, false);
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for (int slot = 0; slot < 27; slot ++)
if (Misc::StringUtils::ciEqual(player->EquipedItem(slot)->refid, itemName))
return true;
return false;
}