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#include "core.h"
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#define TEXTURE @shPropertyBool(has_texture)
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#ifdef SH_VERTEX_SHADER
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SH_BEGIN_PROGRAM
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#if TEXTURE
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shVertexInput(float2, uv0)
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shOutput(float2, UV)
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#endif
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shColourInput(float4)
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shOutput(float4, colourPassthrough)
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SH_START_PROGRAM
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{
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shOutputPosition = float4(shInputPosition.xyz, 1.0);
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#if TEXTURE
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UV.xy = uv0;
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#endif
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colourPassthrough = colour;
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}
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#else
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SH_BEGIN_PROGRAM
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#if TEXTURE
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shSampler2D(diffuseMap)
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shInput(float2, UV)
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#endif
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shInput(float4, colourPassthrough)
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SH_START_PROGRAM
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{
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#if TEXTURE
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shOutputColour(0) = shSample(diffuseMap, UV.xy) * colourPassthrough;
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#else
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shOutputColour(0) = colourPassthrough;
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#endif
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}
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#endif
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