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#include "inventorystore.hpp"
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#include <iterator>
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#include <algorithm>
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#include "class.hpp"
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void MWWorld::InventoryStore::copySlots (const InventoryStore& store)
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{
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// some const-trickery, required because of a flaw in the handling of MW-references and the
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// resulting workarounds
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for (std::vector<ContainerStoreIterator>::const_iterator iter (
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const_cast<InventoryStore&> (store).mSlots.begin());
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iter!=const_cast<InventoryStore&> (store).mSlots.end(); ++iter)
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{
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std::size_t distance = std::distance (const_cast<InventoryStore&> (store).begin(), *iter);
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ContainerStoreIterator slot = begin();
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std::advance (slot, distance);
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mSlots.push_back (slot);
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}
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}
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MWWorld::InventoryStore::InventoryStore()
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{
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for (int i=0; i<Slots; ++i)
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mSlots.push_back (end());
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}
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MWWorld::InventoryStore::InventoryStore (const InventoryStore& store)
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: ContainerStore (store)
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{
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copySlots (store);
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}
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MWWorld::InventoryStore& MWWorld::InventoryStore::operator= (const InventoryStore& store)
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{
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ContainerStore::operator= (store);
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mSlots.clear();
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copySlots (store);
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return *this;
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}
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void MWWorld::InventoryStore::equip (int slot, const ContainerStoreIterator& iterator)
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{
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if (slot<0 || slot>=static_cast<int> (mSlots.size()))
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throw std::runtime_error ("slot number out of range");
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if (iterator.getContainerStore()!=this)
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throw std::runtime_error ("attempt to equip an item that is not in the inventory");
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if (iterator!=end())
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{
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std::pair<std::vector<int>, bool> slots = Class::get (*iterator).getEquipmentSlots (*iterator);
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if (std::find (slots.first.begin(), slots.first.end(), slot)==slots.first.end())
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throw std::runtime_error ("invalid slot");
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}
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/// \todo restack item previously in this slot (if required)
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/// \todo unstack item pointed to by iterator if required)
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mSlots[slot] = iterator;
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flagAsModified();
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}
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MWWorld::ContainerStoreIterator MWWorld::InventoryStore::getSlot (int slot)
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{
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if (slot<0 || slot>=static_cast<int> (mSlots.size()))
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throw std::runtime_error ("slot number out of range");
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if (mSlots[slot]==end())
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return end();
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if (mSlots[slot]->getRefData().getCount()<1)
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{
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// object has been deleted
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mSlots[slot] = end();
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return end();
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}
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return mSlots[slot];
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}
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