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#include "waitdialog.hpp"
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#include <boost/lexical_cast.hpp>
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#include <libs/openengine/ogre/fader.hpp>
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#include "../mwbase/windowmanager.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwbase/mechanicsmanager.hpp"
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#include "../mwworld/player.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwmechanics/creaturestats.hpp"
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#include "../mwmechanics/npcstats.hpp"
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namespace MWGui
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{
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WaitDialogProgressBar::WaitDialogProgressBar()
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: WindowBase("openmw_wait_dialog_progressbar.layout")
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{
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getWidget(mProgressBar, "ProgressBar");
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getWidget(mProgressText, "ProgressText");
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}
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void WaitDialogProgressBar::open()
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{
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center();
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}
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void WaitDialogProgressBar::setProgress (int cur, int total)
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{
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mProgressBar->setProgressRange (total);
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mProgressBar->setProgressPosition (cur);
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mProgressText->setCaption(boost::lexical_cast<std::string>(cur) + "/" + boost::lexical_cast<std::string>(total));
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}
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// ---------------------------------------------------------------------------------------------------------
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WaitDialog::WaitDialog()
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: WindowBase("openmw_wait_dialog.layout")
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, mProgressBar()
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, mWaiting(false)
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, mSleeping(false)
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, mHours(1)
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, mRemainingTime(0.05)
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{
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getWidget(mDateTimeText, "DateTimeText");
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getWidget(mRestText, "RestText");
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getWidget(mHourText, "HourText");
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getWidget(mUntilHealedButton, "UntilHealedButton");
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getWidget(mWaitButton, "WaitButton");
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getWidget(mCancelButton, "CancelButton");
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getWidget(mHourSlider, "HourSlider");
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mCancelButton->eventMouseButtonClick += MyGUI::newDelegate(this, &WaitDialog::onCancelButtonClicked);
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mUntilHealedButton->eventMouseButtonClick += MyGUI::newDelegate(this, &WaitDialog::onUntilHealedButtonClicked);
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mWaitButton->eventMouseButtonClick += MyGUI::newDelegate(this, &WaitDialog::onWaitButtonClicked);
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mHourSlider->eventScrollChangePosition += MyGUI::newDelegate(this, &WaitDialog::onHourSliderChangedPosition);
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mProgressBar.setVisible (false);
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}
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void WaitDialog::open()
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{
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if (!MWBase::Environment::get().getWindowManager ()->getRestEnabled ())
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{
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MWBase::Environment::get().getWindowManager()->popGuiMode ();
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}
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int canRest = MWBase::Environment::get().getWorld ()->canRest ();
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if (canRest == 2)
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{
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// resting underwater or mid-air not allowed
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MWBase::Environment::get().getWindowManager()->messageBox ("#{sNotifyMessage1}");
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MWBase::Environment::get().getWindowManager()->popGuiMode ();
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}
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setCanRest(canRest == 0);
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onHourSliderChangedPosition(mHourSlider, 0);
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mHourSlider->setScrollPosition (0);
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// http://www.uesp.net/wiki/Lore:Calendar
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std::string month;
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int m = MWBase::Environment::get().getWorld ()->getMonth ();
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switch (m) {
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case 0:
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month = "#{sMonthMorningstar}";
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break;
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case 1:
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month = "#{sMonthSunsdawn}";
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break;
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case 2:
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month = "#{sMonthFirstseed}";
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break;
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case 3:
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month = "#{sMonthRainshand}";
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break;
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case 4:
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month = "#{sMonthSecondseed}";
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break;
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case 5:
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month = "#{sMonthMidyear}";
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break;
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case 6:
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month = "#{sMonthSunsheight}";
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break;
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case 7:
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month = "#{sMonthLastseed}";
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break;
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case 8:
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month = "#{sMonthHeartfire}";
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break;
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case 9:
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month = "#{sMonthFrostfall}";
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break;
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case 10:
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month = "#{sMonthSunsdusk}";
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break;
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case 11:
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month = "#{sMonthEveningstar}";
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break;
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default:
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break;
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}
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int hour = MWBase::Environment::get().getWorld ()->getTimeStamp ().getHour ();
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bool pm = hour >= 12;
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if (hour >= 13) hour -= 12;
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if (hour == 0) hour = 12;
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std::string dateTimeText =
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boost::lexical_cast<std::string>(MWBase::Environment::get().getWorld ()->getDay ()) + " "
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+ month + " (#{sDay} " + boost::lexical_cast<std::string>(MWBase::Environment::get().getWorld ()->getTimeStamp ().getDay())
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+ ") " + boost::lexical_cast<std::string>(hour) + " " + (pm ? "#{sSaveMenuHelp05}" : "#{sSaveMenuHelp04}");
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mDateTimeText->setCaptionWithReplacing (dateTimeText);
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}
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void WaitDialog::onUntilHealedButtonClicked(MyGUI::Widget* sender)
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{
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// we need to sleep for a specific time, and since that isn't calculated yet, we'll do it here
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// I'm making the assumption here that the # of hours rested is calculated when rest is started
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// TODO: the rougher logic here (calculating the hourly deltas) should really go into helper funcs elsewhere
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MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
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MWMechanics::CreatureStats stats = MWWorld::Class::get(player).getCreatureStats(player);
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const MWWorld::ESMStore& store = MWBase::Environment::get().getWorld()->getStore();
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float hourlyHealthDelta = stats.getAttribute(ESM::Attribute::Endurance).getModified() * 0.1;
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bool stunted = (stats.getMagicEffects().get(MWMechanics::EffectKey(ESM::MagicEffect::StuntedMagicka)).mMagnitude > 0);
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float fRestMagicMult = store.get<ESM::GameSetting>().find("fRestMagicMult")->getFloat();
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float hourlyMagickaDelta = fRestMagicMult * stats.getAttribute(ESM::Attribute::Intelligence).getModified();
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// this massive duplication is why it has to be put into helper functions instead
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float fFatigueReturnBase = store.get<ESM::GameSetting>().find("fFatigueReturnBase")->getFloat();
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float fFatigueReturnMult = store.get<ESM::GameSetting>().find("fFatigueReturnMult")->getFloat();
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float fEndFatigueMult = store.get<ESM::GameSetting>().find("fEndFatigueMult")->getFloat();
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float capacity = MWWorld::Class::get(player).getCapacity(player);
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float encumbrance = MWWorld::Class::get(player).getEncumbrance(player);
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float normalizedEncumbrance = (capacity == 0 ? 1 : encumbrance/capacity);
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if (normalizedEncumbrance > 1)
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normalizedEncumbrance = 1;
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float hourlyFatigueDelta = fFatigueReturnBase + fFatigueReturnMult * (1 - normalizedEncumbrance);
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hourlyFatigueDelta *= 3600 * fEndFatigueMult * stats.getAttribute(ESM::Attribute::Endurance).getModified();
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float healthHours = hourlyHealthDelta >= 0.0
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? (stats.getHealth().getBase() - stats.getHealth().getCurrent()) / hourlyHealthDelta
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: 1.0f;
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float magickaHours = stunted ? 0.0 :
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hourlyMagickaDelta >= 0.0
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? (stats.getMagicka().getBase() - stats.getMagicka().getCurrent()) / hourlyMagickaDelta
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: 1.0f;
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float fatigueHours = hourlyFatigueDelta >= 0.0
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? (stats.getFatigue().getBase() - stats.getFatigue().getCurrent()) / hourlyFatigueDelta
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: 1.0f;
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int autoHours = int(std::ceil( std::max(std::max(healthHours, magickaHours), std::max(fatigueHours, 1.0f)) )); // this should use a variadic max if possible
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startWaiting(autoHours);
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}
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void WaitDialog::onWaitButtonClicked(MyGUI::Widget* sender)
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{
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startWaiting(mManualHours);
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}
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void WaitDialog::startWaiting(int hoursToWait)
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{
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MWBase::Environment::get().getWorld ()->getFader ()->fadeOut(0.2);
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setVisible(false);
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mProgressBar.setVisible (true);
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mWaiting = true;
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mCurHour = 0;
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mHours = hoursToWait;
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mRemainingTime = 0.05;
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mProgressBar.setProgress (0, mHours);
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}
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void WaitDialog::onCancelButtonClicked(MyGUI::Widget* sender)
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{
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MWBase::Environment::get().getWindowManager()->popGuiMode ();
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}
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void WaitDialog::onHourSliderChangedPosition(MyGUI::ScrollBar* sender, size_t position)
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{
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mHourText->setCaptionWithReplacing (boost::lexical_cast<std::string>(position+1) + " #{sRestMenu2}");
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mManualHours = position+1;
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}
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void WaitDialog::setCanRest (bool canRest)
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{
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MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
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MWMechanics::CreatureStats& stats = MWWorld::Class::get(player).getCreatureStats(player);
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bool full = (stats.getFatigue().getCurrent() >= stats.getFatigue().getModified())
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&& (stats.getHealth().getCurrent() >= stats.getHealth().getModified())
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&& (stats.getMagicka().getCurrent() >= stats.getMagicka().getModified());
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mUntilHealedButton->setVisible(canRest && !full);
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mWaitButton->setCaptionWithReplacing (canRest ? "#{sRest}" : "#{sWait}");
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mRestText->setCaptionWithReplacing (canRest ? "#{sRestMenu3}" : "#{sRestIllegal}");
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mSleeping = canRest;
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dynamic_cast<Widgets::Box*>(mMainWidget)->notifyChildrenSizeChanged();
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center();
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}
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void WaitDialog::onFrame(float dt)
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{
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if (!mWaiting)
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return;
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mRemainingTime -= dt;
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while (mRemainingTime < 0)
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{
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mRemainingTime += 0.05;
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++mCurHour;
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mProgressBar.setProgress (mCurHour, mHours);
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if (mCurHour <= mHours)
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{
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MWBase::Environment::get().getWorld ()->advanceTime (1);
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if (mSleeping)
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MWBase::Environment::get().getMechanicsManager ()->restoreDynamicStats ();
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}
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}
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if (mCurHour > mHours)
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stopWaiting();
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}
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void WaitDialog::stopWaiting ()
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{
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MWBase::Environment::get().getWorld ()->getFader ()->fadeIn(0.2);
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mProgressBar.setVisible (false);
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MWBase::Environment::get().getWindowManager()->removeGuiMode (GM_Rest);
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MWBase::Environment::get().getWindowManager()->removeGuiMode (GM_RestBed);
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mWaiting = false;
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MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
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MWMechanics::NpcStats pcstats = MWWorld::Class::get(player).getNpcStats(player);
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// trigger levelup if possible
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if (mSleeping && pcstats.getLevelProgress () >= 10)
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{
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MWBase::Environment::get().getWindowManager()->pushGuiMode (GM_Levelup);
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}
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}
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void WaitDialog::wakeUp ()
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{
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mSleeping = false;
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mWaiting = false;
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stopWaiting();
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}
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}
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