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#ifndef GAME_MWMECHANICS_AICOMBAT_H
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#define GAME_MWMECHANICS_AICOMBAT_H
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#include "aipackage.hpp"
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#include "pathfinding.hpp"
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#include "movement.hpp"
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namespace MWMechanics
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{
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class AiCombat : public AiPackage
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{
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public:
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AiCombat(const std::string &targetId);
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virtual AiCombat *clone() const;
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virtual bool execute (const MWWorld::Ptr& actor,float duration);
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///< \return Package completed?
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virtual int getTypeId() const;
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virtual unsigned int getPriority() const;
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private:
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std::string mTargetId;
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PathFinder mPathFinder;
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PathFinder mPathFinder2;
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float mTimer;
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float mTimer2;
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};
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}
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#endif
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