# include "editor.hpp"
# include <QApplication>
# include <QLocalServer>
# include <QLocalSocket>
# include <QMessageBox>
# include <OgreRoot.h>
# include <OgreRenderWindow.h>
# include <extern/shiny/Main/Factory.hpp>
# include <extern/shiny/Platforms/Ogre/OgrePlatform.hpp>
# include <components/ogreinit/ogreinit.hpp>
# include <components/bsa/resources.hpp>
# include "model/doc/document.hpp"
# include "model/world/data.hpp"
CS : : Editor : : Editor ( OgreInit : : OgreInit & ogreInit )
: mDocumentManager ( mCfgMgr ) , mViewManager ( mDocumentManager ) ,
mIpcServerName ( " org.openmw.OpenCS " )
{
std : : pair < Files : : PathContainer , std : : vector < std : : string > > config = readConfig ( ) ;
setupDataFiles ( config . first ) ;
CSMSettings : : UserSettings : : instance ( ) . loadSettings ( " opencs.cfg " ) ;
ogreInit . init ( ( mCfgMgr . getUserConfigPath ( ) / " opencsOgre.log " ) . string ( ) ) ;
Bsa : : registerResources ( Files : : Collections ( config . first , ! mFsStrict ) , config . second , true ,
mFsStrict ) ;
mNewGame . setLocalData ( mLocal ) ;
mFileDialog . setLocalData ( mLocal ) ;
connect ( & mViewManager , SIGNAL ( newGameRequest ( ) ) , this , SLOT ( createGame ( ) ) ) ;
connect ( & mViewManager , SIGNAL ( newAddonRequest ( ) ) , this , SLOT ( createAddon ( ) ) ) ;
connect ( & mViewManager , SIGNAL ( loadDocumentRequest ( ) ) , this , SLOT ( loadDocument ( ) ) ) ;
connect ( & mViewManager , SIGNAL ( editSettingsRequest ( ) ) , this , SLOT ( showSettings ( ) ) ) ;
connect ( & mStartup , SIGNAL ( createGame ( ) ) , this , SLOT ( createGame ( ) ) ) ;
connect ( & mStartup , SIGNAL ( createAddon ( ) ) , this , SLOT ( createAddon ( ) ) ) ;
connect ( & mStartup , SIGNAL ( loadDocument ( ) ) , this , SLOT ( loadDocument ( ) ) ) ;
connect ( & mStartup , SIGNAL ( editConfig ( ) ) , this , SLOT ( showSettings ( ) ) ) ;
connect ( & mFileDialog , SIGNAL ( signalOpenFiles ( const boost : : filesystem : : path & ) ) ,
this , SLOT ( openFiles ( const boost : : filesystem : : path & ) ) ) ;
connect ( & mFileDialog , SIGNAL ( signalCreateNewFile ( const boost : : filesystem : : path & ) ) ,
this , SLOT ( createNewFile ( const boost : : filesystem : : path & ) ) ) ;
connect ( & mNewGame , SIGNAL ( createRequest ( const boost : : filesystem : : path & ) ) ,
this , SLOT ( createNewGame ( const boost : : filesystem : : path & ) ) ) ;
}
void CS : : Editor : : setupDataFiles ( const Files : : PathContainer & dataDirs )
{
for ( Files : : PathContainer : : const_iterator iter = dataDirs . begin ( ) ; iter ! = dataDirs . end ( ) ; + + iter )
{
QString path = QString : : fromStdString ( iter - > string ( ) ) ;
mFileDialog . addFiles ( path ) ;
}
}
std : : pair < Files : : PathContainer , std : : vector < std : : string > > CS : : Editor : : readConfig ( )
{
boost : : program_options : : variables_map variables ;
boost : : program_options : : options_description desc ( " Syntax: opencs <options> \n Allowed options " ) ;
desc . add_options ( )
( " data " , boost : : program_options : : value < Files : : PathContainer > ( ) - > default_value ( Files : : PathContainer ( ) , " data " ) - > multitoken ( ) )
( " data-local " , boost : : program_options : : value < std : : string > ( ) - > default_value ( " " ) )
( " fs-strict " , boost : : program_options : : value < bool > ( ) - > implicit_value ( true ) - > default_value ( false ) )
( " encoding " , boost : : program_options : : value < std : : string > ( ) - > default_value ( " win1252 " ) )
( " resources " , boost : : program_options : : value < std : : string > ( ) - > default_value ( " resources " ) )
( " fallback-archive " , boost : : program_options : : value < std : : vector < std : : string > > ( ) - >
default_value ( std : : vector < std : : string > ( ) , " fallback-archive " ) - > multitoken ( ) ) ;
boost : : program_options : : notify ( variables ) ;
mCfgMgr . readConfiguration ( variables , desc ) ;
mDocumentManager . setResourceDir ( mResources = variables [ " resources " ] . as < std : : string > ( ) ) ;
mFsStrict = variables [ " fs-strict " ] . as < bool > ( ) ;
Files : : PathContainer dataDirs , dataLocal ;
if ( ! variables [ " data " ] . empty ( ) ) {
dataDirs = Files : : PathContainer ( variables [ " data " ] . as < Files : : PathContainer > ( ) ) ;
}
std : : string local = variables [ " data-local " ] . as < std : : string > ( ) ;
if ( ! local . empty ( ) ) {
dataLocal . push_back ( Files : : PathContainer : : value_type ( local ) ) ;
}
mCfgMgr . processPaths ( dataDirs ) ;
mCfgMgr . processPaths ( dataLocal , true ) ;
if ( ! dataLocal . empty ( ) )
mLocal = dataLocal [ 0 ] ;
else
{
QMessageBox messageBox ;
messageBox . setWindowTitle ( tr ( " No local data path available " ) ) ;
messageBox . setIcon ( QMessageBox : : Critical ) ;
messageBox . setStandardButtons ( QMessageBox : : Ok ) ;
messageBox . setText ( tr ( " <br><b>OpenCS is unable to access the local data directory. This may indicate a faulty configuration or a broken install.</b> " ) ) ;
messageBox . exec ( ) ;
QApplication : : exit ( 1 ) ;
}
dataDirs . insert ( dataDirs . end ( ) , dataLocal . begin ( ) , dataLocal . end ( ) ) ;
return std : : make_pair ( dataDirs , variables [ " fallback-archive " ] . as < std : : vector < std : : string > > ( ) ) ;
}
void CS : : Editor : : createGame ( )
{
mStartup . hide ( ) ;
if ( mNewGame . isHidden ( ) )
mNewGame . show ( ) ;
mNewGame . raise ( ) ;
mNewGame . activateWindow ( ) ;
}
void CS : : Editor : : createAddon ( )
{
mStartup . hide ( ) ;
mFileDialog . showDialog ( CSVDoc : : ContentAction_New ) ;
}
void CS : : Editor : : loadDocument ( )
{
mStartup . hide ( ) ;
mFileDialog . showDialog ( CSVDoc : : ContentAction_Edit ) ;
}
void CS : : Editor : : openFiles ( const boost : : filesystem : : path & savePath )
{
std : : vector < boost : : filesystem : : path > files ;
foreach ( const QString & path , mFileDialog . selectedFilePaths ( ) )
files . push_back ( path . toStdString ( ) ) ;
CSMDoc : : Document * document = mDocumentManager . addDocument ( files , savePath , false ) ;
mViewManager . addView ( document ) ;
mFileDialog . hide ( ) ;
}
void CS : : Editor : : createNewFile ( const boost : : filesystem : : path & savePath )
{
std : : vector < boost : : filesystem : : path > files ;
foreach ( const QString & path , mFileDialog . selectedFilePaths ( ) ) {
files . push_back ( path . toStdString ( ) ) ;
}
files . push_back ( mFileDialog . filename ( ) . toStdString ( ) ) ;
CSMDoc : : Document * document = mDocumentManager . addDocument ( files , savePath , true ) ;
mViewManager . addView ( document ) ;
mFileDialog . hide ( ) ;
}
void CS : : Editor : : createNewGame ( const boost : : filesystem : : path & file )
{
std : : vector < boost : : filesystem : : path > files ;
files . push_back ( file ) ;
CSMDoc : : Document * document = mDocumentManager . addDocument ( files , file , true ) ;
mViewManager . addView ( document ) ;
mNewGame . hide ( ) ;
}
void CS : : Editor : : showStartup ( )
{
if ( mStartup . isHidden ( ) )
mStartup . show ( ) ;
mStartup . raise ( ) ;
mStartup . activateWindow ( ) ;
}
void CS : : Editor : : showSettings ( )
{
if ( mSettings . isHidden ( ) )
mSettings . show ( ) ;
mSettings . raise ( ) ;
mSettings . activateWindow ( ) ;
}
bool CS : : Editor : : makeIPCServer ( )
{
mServer = new QLocalServer ( this ) ;
if ( mServer - > listen ( mIpcServerName ) )
{
connect ( mServer , SIGNAL ( newConnection ( ) ) , this , SLOT ( showStartup ( ) ) ) ;
return true ;
}
mServer - > close ( ) ;
return false ;
}
void CS : : Editor : : connectToIPCServer ( )
{
mClientSocket = new QLocalSocket ( this ) ;
mClientSocket - > connectToServer ( mIpcServerName ) ;
mClientSocket - > close ( ) ;
}
int CS : : Editor : : run ( )
{
if ( mLocal . empty ( ) )
return 1 ;
mStartup . show ( ) ;
QApplication : : setQuitOnLastWindowClosed ( true ) ;
return QApplication : : exec ( ) ;
}
std : : auto_ptr < sh : : Factory > CS : : Editor : : setupGraphics ( )
{
// TODO: setting
Ogre : : Root : : getSingleton ( ) . setRenderSystem ( Ogre : : Root : : getSingleton ( ) . getRenderSystemByName ( " OpenGL Rendering Subsystem " ) ) ;
Ogre : : Root : : getSingleton ( ) . initialise ( false ) ;
// Create a hidden background window to keep resources
Ogre : : NameValuePairList params ;
params . insert ( std : : make_pair ( " title " , " " ) ) ;
params . insert ( std : : make_pair ( " FSAA " , " 0 " ) ) ;
params . insert ( std : : make_pair ( " vsync " , " false " ) ) ;
params . insert ( std : : make_pair ( " hidden " , " true " ) ) ;
# if OGRE_PLATFORM == OGRE_PLATFORM_APPLE
params . insert ( std : : make_pair ( " macAPI " , " cocoa " ) ) ;
# endif
Ogre : : RenderWindow * hiddenWindow = Ogre : : Root : : getSingleton ( ) . createRenderWindow ( " InactiveHidden " , 1 , 1 , false , & params ) ;
hiddenWindow - > setActive ( false ) ;
sh : : OgrePlatform * platform =
new sh : : OgrePlatform ( " General " , ( mResources / " materials " ) . string ( ) ) ;
if ( ! boost : : filesystem : : exists ( mCfgMgr . getCachePath ( ) ) )
boost : : filesystem : : create_directories ( mCfgMgr . getCachePath ( ) ) ;
platform - > setCacheFolder ( mCfgMgr . getCachePath ( ) . string ( ) ) ;
std : : auto_ptr < sh : : Factory > factory ( new sh : : Factory ( platform ) ) ;
factory - > setCurrentLanguage ( sh : : Language_GLSL ) ; /// \todo make this configurable
factory - > setWriteSourceCache ( true ) ;
factory - > setReadSourceCache ( true ) ;
factory - > setReadMicrocodeCache ( true ) ;
factory - > setWriteMicrocodeCache ( true ) ;
factory - > loadAllFiles ( ) ;
sh : : Factory : : getInstance ( ) . setGlobalSetting ( " fog " , " true " ) ;
sh : : Factory : : getInstance ( ) . setGlobalSetting ( " shadows " , " false " ) ;
sh : : Factory : : getInstance ( ) . setGlobalSetting ( " shadows_pssm " , " false " ) ;
sh : : Factory : : getInstance ( ) . setGlobalSetting ( " render_refraction " , " false " ) ;
sh : : Factory : : getInstance ( ) . setGlobalSetting ( " viewproj_fix " , " false " ) ;
sh : : Factory : : getInstance ( ) . setGlobalSetting ( " num_lights " , " 8 " ) ;
/// \todo add more configurable shiny settings
return factory ;
}