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openmw-tes3mp/components/openmw-mp/Packets/Actor/PacketActorDrawState.cpp

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#include <components/openmw-mp/NetworkMessages.hpp>
#include <components/openmw-mp/Log.hpp>
#include "PacketActorDrawState.hpp"
using namespace mwmp;
PacketActorDrawState::PacketActorDrawState(RakNet::RakPeerInterface *peer) : ActorPacket(peer)
{
packetID = ID_ACTOR_DRAW_STATE;
}
void PacketActorDrawState::Packet(RakNet::BitStream *bs, bool send)
{
ActorPacket::Packet(bs, send);
if (!send)
actorList->baseActors.clear();
else
actorList->count = (unsigned int)(actorList->baseActors.size());
RW(actorList->count, send);
RW(actorList->cell.mData.mFlags, send);
RW(actorList->cell.mData.mX, send);
RW(actorList->cell.mData.mY, send);
RW(actorList->cell.mName, send);
BaseActor actor;
for (unsigned int i = 0; i < actorList->count; i++)
{
if (send)
{
actor = actorList->baseActors.at(i);
}
RW(actor.refId, send);
RW(actor.refNumIndex, send);
RW(actor.mpNum, send);
RW(actor.movementFlags, send);
RW(actor.drawState, send);
RW(actor.isFlying, send);
if (!send)
{
actorList->baseActors.push_back(actor);
}
}
}