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#include "actionequip.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "inventorystore.hpp"
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#include "player.hpp"
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#include "class.hpp"
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namespace MWWorld
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{
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ActionEquip::ActionEquip (const MWWorld::Ptr& object) : Action (false, object)
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{
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}
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void ActionEquip::executeImp (const Ptr& actor)
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{
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MWWorld::InventoryStore& invStore = MWWorld::Class::get(actor).getInventoryStore(actor);
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// slots that this item can be equipped in
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std::pair<std::vector<int>, bool> slots = MWWorld::Class::get(getTarget()).getEquipmentSlots(getTarget());
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// retrieve ContainerStoreIterator to the item
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MWWorld::ContainerStoreIterator it = invStore.begin();
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for (; it != invStore.end(); ++it)
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{
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if (*it == getTarget())
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{
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break;
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}
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}
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assert(it != invStore.end());
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// equip the item in the first free slot
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for (std::vector<int>::const_iterator slot=slots.first.begin();
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slot!=slots.first.end(); ++slot)
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{
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// if all slots are occupied, replace the last slot
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if (slot == --slots.first.end())
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{
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invStore.equip(*slot, it);
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break;
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}
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if (invStore.getSlot(*slot) == invStore.end())
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{
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// slot is not occupied
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invStore.equip(*slot, it);
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break;
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}
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}
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}
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}
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