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openmw-tes3mp/apps/openmw/mwworld/actionequip.cpp

55 lines
1.5 KiB
C++

#include "actionequip.hpp"
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "inventorystore.hpp"
#include "player.hpp"
#include "class.hpp"
namespace MWWorld
{
ActionEquip::ActionEquip (const MWWorld::Ptr& object) : Action (false, object)
{
}
void ActionEquip::executeImp (const Ptr& actor)
{
MWWorld::InventoryStore& invStore = MWWorld::Class::get(actor).getInventoryStore(actor);
// slots that this item can be equipped in
std::pair<std::vector<int>, bool> slots = MWWorld::Class::get(getTarget()).getEquipmentSlots(getTarget());
// retrieve ContainerStoreIterator to the item
MWWorld::ContainerStoreIterator it = invStore.begin();
for (; it != invStore.end(); ++it)
{
if (*it == getTarget())
{
break;
}
}
assert(it != invStore.end());
// equip the item in the first free slot
for (std::vector<int>::const_iterator slot=slots.first.begin();
slot!=slots.first.end(); ++slot)
{
// if all slots are occupied, replace the last slot
if (slot == --slots.first.end())
{
invStore.equip(*slot, it);
break;
}
if (invStore.getSlot(*slot) == invStore.end())
{
// slot is not occupied
invStore.equip(*slot, it);
break;
}
}
}
}