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#include "importacdt.hpp"
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#include <components/esm/esmreader.hpp>
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#include <components/esm/cellref.hpp>
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namespace ESSImport
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{
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void ActorData::load(ESM::ESMReader &esm)
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{
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if (esm.isNextSub("ACTN"))
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{
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/*
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Activation flags:
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ActivationFlag_UseEnabled = 1
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ActivationFlag_OnActivate = 2
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ActivationFlag_OnDeath = 10h
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ActivationFlag_OnKnockout = 20h
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ActivationFlag_OnMurder = 40h
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ActivationFlag_DoorOpening = 100h
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ActivationFlag_DoorClosing = 200h
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ActivationFlag_DoorJammedOpening = 400h
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ActivationFlag_DoorJammedClosing = 800h
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*/
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esm.skipHSub();
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}
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if (esm.isNextSub("STPR"))
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esm.skipHSub();
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if (esm.isNextSub("MNAM"))
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esm.skipHSub();
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bool isDeleted = false;
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ESM::CellRef::loadData(esm, isDeleted);
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mHasACDT = false;
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if (esm.isNextSub("ACDT"))
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{
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mHasACDT = true;
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esm.getHT(mACDT);
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}
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mHasACSC = false;
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if (esm.isNextSub("ACSC"))
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{
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mHasACSC = true;
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esm.getHT(mACSC);
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}
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if (esm.isNextSub("ACSL"))
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esm.skipHSubSize(112);
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if (esm.isNextSub("CSTN"))
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esm.skipHSub(); // "PlayerSaveGame", link to some object?
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if (esm.isNextSub("LSTN"))
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esm.skipHSub(); // "PlayerSaveGame", link to some object?
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// unsure at which point between LSTN and TGTN
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if (esm.isNextSub("CSHN"))
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esm.skipHSub(); // "PlayerSaveGame", link to some object?
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// unsure if before or after CSTN/LSTN
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if (esm.isNextSub("LSHN"))
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esm.skipHSub(); // "PlayerSaveGame", link to some object?
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while (esm.isNextSub("TGTN"))
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esm.skipHSub(); // "PlayerSaveGame", link to some object?
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while (esm.isNextSub("FGTN"))
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esm.getHString(); // fight target?
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// unsure at which point between TGTN and CRED
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if (esm.isNextSub("AADT"))
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{
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// occured when a creature was in the middle of its attack, 44 bytes
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esm.skipHSub();
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}
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// unsure at which point between FGTN and CHRD
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if (esm.isNextSub("PWPC"))
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esm.skipHSub();
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if (esm.isNextSub("PWPS"))
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esm.skipHSub();
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if (esm.isNextSub("WNAM"))
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{
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std::string id = esm.getHString();
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if (esm.isNextSub("XNAM"))
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mSelectedEnchantItem = esm.getHString();
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else
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mSelectedSpell = id;
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if (esm.isNextSub("YNAM"))
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esm.skipHSub(); // 4 byte, 0
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}
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while (esm.isNextSub("APUD"))
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{
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// used power
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esm.getSubHeader();
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std::string id = esm.getString(32);
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(void)id;
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// timestamp can't be used: this is the total hours passed, calculated by
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// timestamp = 24 * (365 * year + cumulativeDays[month] + day)
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// unfortunately cumulativeDays[month] is not clearly defined,
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// in the (non-MCP) vanilla version the first month was missing, but MCP added it.
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double timestamp;
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esm.getT(timestamp);
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}
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// FIXME: not all actors have this, add flag
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if (esm.isNextSub("CHRD")) // npc only
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esm.getHExact(mSkills, 27*2*sizeof(int));
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if (esm.isNextSub("CRED")) // creature only
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esm.getHExact(mCombatStats, 3*2*sizeof(int));
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mSCRI.load(esm);
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if (esm.isNextSub("ND3D"))
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esm.skipHSub();
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if (esm.isNextSub("ANIS"))
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esm.skipHSub();
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}
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}
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