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#ifndef OPENMW_NETWORKING_HPP
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#define OPENMW_NETWORKING_HPP
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#include <components/openmw-mp/Controllers/PlayerPacketController.hpp>
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#include <components/openmw-mp/Controllers/ActorPacketController.hpp>
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#include <components/openmw-mp/Controllers/ObjectPacketController.hpp>
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#include <components/openmw-mp/Controllers/WorldstatePacketController.hpp>
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#include <components/openmw-mp/Packets/PacketPreInit.hpp>
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#include "Player.hpp"
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class MasterClient;
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namespace mwmp
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{
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class Networking
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{
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public:
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Networking(RakNet::RakPeerInterface *peer);
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~Networking();
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void newPlayer(RakNet::RakNetGUID guid);
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void disconnectPlayer(RakNet::RakNetGUID guid);
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void kickPlayer(RakNet::RakNetGUID guid, bool sendNotification = true);
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void banAddress(const char *ipAddress);
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void unbanAddress(const char *ipAddress);
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RakNet::SystemAddress getSystemAddress(RakNet::RakNetGUID guid);
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void processPlayerPacket(RakNet::Packet *packet);
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void processActorPacket(RakNet::Packet *packet);
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void processObjectPacket(RakNet::Packet *packet);
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void processWorldstatePacket(RakNet::Packet *packet);
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void update(RakNet::Packet *packet, RakNet::BitStream &bsIn);
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unsigned short numberOfConnections() const;
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unsigned int maxConnections() const;
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int getAvgPing(RakNet::AddressOrGUID) const;
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unsigned short getPort() const;
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int mainLoop();
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void stopServer(int code);
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PlayerPacketController *getPlayerPacketController() const;
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ActorPacketController *getActorPacketController() const;
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ObjectPacketController *getObjectPacketController() const;
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WorldstatePacketController *getWorldstatePacketController() const;
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BaseActorList *getReceivedActorList();
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BaseObjectList *getReceivedObjectList();
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BaseWorldstate *getReceivedWorldstate();
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int getCurrentMpNum();
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void setCurrentMpNum(int value);
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int incrementMpNum();
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bool getDataFileEnforcementState();
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void setDataFileEnforcementState(bool state);
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bool getScriptErrorIgnoringState();
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void setScriptErrorIgnoringState(bool state);
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MasterClient *getMasterClient();
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void InitQuery(std::string queryAddr, unsigned short queryPort);
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void setServerPassword(std::string passw) noexcept;
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bool isPassworded() const;
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static const Networking &get();
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static Networking *getPtr();
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void postInit();
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PacketPreInit::PluginContainer &getSamples();
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private:
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bool preInit(RakNet::Packet *packet, RakNet::BitStream &bsIn);
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std::string serverPassword;
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static Networking *sThis;
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RakNet::RakPeerInterface *peer;
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RakNet::BitStream bsOut;
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TPlayers *players;
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MasterClient *mclient;
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BaseActorList baseActorList;
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BaseObjectList baseObjectList;
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BaseWorldstate baseWorldstate;
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PlayerPacketController *playerPacketController;
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ActorPacketController *actorPacketController;
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ObjectPacketController *objectPacketController;
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WorldstatePacketController *worldstatePacketController;
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bool running;
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int exitCode;
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PacketPreInit::PluginContainer samples;
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};
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}
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#endif //OPENMW_NETWORKING_HPP
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