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#include "travelwindow.hpp"
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#include <algorithm>
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#include <boost/lexical_cast.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwbase/soundmanager.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "../mwworld/player.hpp"
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#include "../mwworld/manualref.hpp"
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#include "../mwmechanics/spells.hpp"
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#include "../mwmechanics/creaturestats.hpp"
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#include "inventorywindow.hpp"
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#include "tradewindow.hpp"
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namespace MWGui
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{
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const int TravelWindow::sLineHeight = 18;
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TravelWindow::TravelWindow(MWBase::WindowManager& parWindowManager) :
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WindowBase("openmw_travel_window.layout", parWindowManager)
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, mCurrentY(0)
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, mLastPos(0)
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{
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setCoord(0, 0, 450, 300);
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getWidget(mCancelButton, "CancelButton");
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getWidget(mPlayerGold, "PlayerGold");
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getWidget(mSelect, "Select");
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getWidget(mDestinations, "Travel");
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getWidget(mDestinationsView, "DestinationsView");
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mCancelButton->eventMouseButtonClick += MyGUI::newDelegate(this, &TravelWindow::onCancelButtonClicked);
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mDestinations->setCoord(450/2-mDestinations->getTextSize().width/2,
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mDestinations->getTop(),
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mDestinations->getTextSize().width,
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mDestinations->getHeight());
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mSelect->setCoord(8,
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mSelect->getTop(),
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mSelect->getTextSize().width,
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mSelect->getHeight());
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}
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void TravelWindow::addDestination(const std::string& travelId)
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{
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//std::cout << "travel to" << travelId;
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/*const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().spells.find(spellId);
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int price = spell->data.cost*MWBase::Environment::get().getWorld()->getStore().gameSettings.find("fSpellValueMult")->getFloat();*/
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int price = 0;
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MyGUI::Button* toAdd = mDestinationsView->createWidget<MyGUI::Button>((price>mWindowManager.getInventoryWindow()->getPlayerGold()) ? "SandTextGreyedOut" : "SpellText", 0, mCurrentY, 200, sLineHeight, MyGUI::Align::Default);
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mCurrentY += sLineHeight;
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/// \todo price adjustment depending on merchantile skill
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toAdd->setUserData(price);
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toAdd->setCaptionWithReplacing(travelId+" - "+boost::lexical_cast<std::string>(price)+"#{sgp}");
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toAdd->setSize(toAdd->getTextSize().width,sLineHeight);
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toAdd->eventMouseWheel += MyGUI::newDelegate(this, &TravelWindow::onMouseWheel);
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//toAdd->setUserString("ToolTipType", "Spell");
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toAdd->setUserString("Destination", travelId);
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toAdd->eventMouseButtonClick += MyGUI::newDelegate(this, &TravelWindow::onTravelButtonClick);
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mDestinationsWidgetMap.insert(std::make_pair (toAdd, travelId));
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}
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void TravelWindow::clearDestinations()
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{
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mDestinationsView->setViewOffset(MyGUI::IntPoint(0,0));
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mCurrentY = 0;
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while (mDestinationsView->getChildCount())
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MyGUI::Gui::getInstance().destroyWidget(mDestinationsView->getChildAt(0));
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mDestinationsWidgetMap.clear();
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}
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void TravelWindow::startTravel(const MWWorld::Ptr& actor)
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{
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center();
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mPtr = actor;
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clearDestinations();
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MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
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/*MWMechanics::Spells& playerSpells = MWWorld::Class::get (player).getCreatureStats (player).getSpells();
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MWMechanics::Spells& merchantSpells = MWWorld::Class::get (actor).getCreatureStats (actor).getSpells();
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for (MWMechanics::Spells::TIterator iter = merchantSpells.begin(); iter!=merchantSpells.end(); ++iter)
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{
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const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().spells.find (*iter);
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if (spell->data.type!=ESM::Spell::ST_Spell)
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continue; // don't try to sell diseases, curses or powers
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if (std::find (playerSpells.begin(), playerSpells.end(), *iter)!=playerSpells.end())
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continue; // we have that spell already
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addDestination (*iter);
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}*/
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for(int i = 0;i<mPtr.get<ESM::NPC>()->base->mTransport.size();i++)
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{
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std::string cellname = mPtr.get<ESM::NPC>()->base->mTransport[i].mCellName;
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int x,y;
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MWBase::Environment::get().getWorld()->positionToIndex(mPtr.get<ESM::NPC>()->base->mTransport[i].mPos.pos[0],
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mPtr.get<ESM::NPC>()->base->mTransport[i].mPos.pos[1],x,y);
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if(cellname == "") cellname = MWBase::Environment::get().getWorld()->getExterior(x,y)->cell->name;
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addDestination(cellname);
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}
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updateLabels();
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//mPtr.get<ESM::NPC>()->base->mTransport[0].
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mDestinationsView->setCanvasSize (MyGUI::IntSize(mDestinationsView->getWidth(), std::max(mDestinationsView->getHeight(), mCurrentY)));
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}
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void TravelWindow::onTravelButtonClick(MyGUI::Widget* _sender)
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{
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std::cout << "traveling to:" << _sender->getUserString("Destination");
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/*int price = *_sender->getUserData<int>();
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if (mWindowManager.getInventoryWindow()->getPlayerGold()>=price)
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{
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MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
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MWMechanics::CreatureStats& stats = MWWorld::Class::get(player).getCreatureStats(player);
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MWMechanics::Spells& spells = stats.getSpells();
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spells.add (mSpellsWidgetMap.find(_sender)->second);
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mWindowManager.getTradeWindow()->addOrRemoveGold(-price);
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startSpellBuying(mPtr);
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MWBase::Environment::get().getSoundManager()->playSound ("Item Gold Up", 1.0, 1.0);
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}*/
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}
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void TravelWindow::onCancelButtonClicked(MyGUI::Widget* _sender)
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{
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mWindowManager.removeGuiMode(GM_Travel);
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}
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void TravelWindow::updateLabels()
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{
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mPlayerGold->setCaptionWithReplacing("#{sGold}: " + boost::lexical_cast<std::string>(mWindowManager.getInventoryWindow()->getPlayerGold()));
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mPlayerGold->setCoord(8,
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mPlayerGold->getTop(),
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mPlayerGold->getTextSize().width,
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mPlayerGold->getHeight());
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}
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void TravelWindow::onReferenceUnavailable()
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{
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// remove both Spells and Dialogue (since you always trade with the NPC/creature that you have previously talked to)
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mWindowManager.removeGuiMode(GM_Travel);
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mWindowManager.removeGuiMode(GM_Dialogue);
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}
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void TravelWindow::onMouseWheel(MyGUI::Widget* _sender, int _rel)
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{
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if (mDestinationsView->getViewOffset().top + _rel*0.3 > 0)
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mDestinationsView->setViewOffset(MyGUI::IntPoint(0, 0));
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else
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mDestinationsView->setViewOffset(MyGUI::IntPoint(0, mDestinationsView->getViewOffset().top + _rel*0.3));
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}
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}
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