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openmw-tes3mp/apps/openmw/engine.hpp

89 lines
2.3 KiB
C++

#ifndef ENGINE_H
#define ENGINE_H
#include <string>
#include <boost/filesystem.hpp>
#include "components/engine/ogre/renderer.hpp"
#include "components/misc/tsdeque.hpp"
#include "components/commandserver/server.hpp"
#include "components/commandserver/command.hpp"
#include "mwrender/mwscene.hpp"
namespace MWScript
{
class ScriptManager;
}
namespace OMW
{
class World;
/// \brief Main engine class, that brings together all the components of OpenMW
class Engine
{
enum { kCommandServerPort = 27917 };
boost::filesystem::path mDataDir;
Render::OgreRenderer mOgre;
std::string mCellName;
std::string mMaster;
World *mWorld;
bool mDebug;
bool mVerboseScripts;
TsDeque<OMW::Command> mCommandQueue;
std::auto_ptr<OMW::CommandServer::Server> mspCommandServer;
MWScript::ScriptManager *mScriptManager;
// not implemented
Engine (const Engine&);
Engine& operator= (const Engine&);
/// add resources directory
/// \note This function works recursively.
void addResourcesDirectory (const boost::filesystem::path& path);
/// Load all BSA files in data directory.
void loadBSA();
void executeLocalScripts();
public:
Engine();
~Engine();
/// Set data dir
void setDataDir (const boost::filesystem::path& dataDir);
/// Set start cell name (only interiors for now)
void setCell (const std::string& cellName);
/// Set master file (esm)
/// - If the given name does not have an extension, ".esm" is added automatically
/// - Currently OpenMW only supports one master at the same time.
void addMaster (const std::string& master);
/// Enable debug mode:
/// - non-exclusive input
void enableDebugMode();
/// Enable verbose script output
void enableVerboseScripts();
/// Process pending commands
void processCommands();
/// Initialise and enter main loop.
void go();
};
}
#endif