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#include "loadltex.hpp"
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#include "esmreader.hpp"
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#include "esmwriter.hpp"
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#include "defs.hpp"
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#include "util.hpp"
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namespace ESM
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{
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unsigned int LandTexture::sRecordId = REC_LTEX;
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void LandTexture::load(ESMReader &esm)
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{
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mIsDeleted = readDeleSubRecord(esm);
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mId = esm.getHNString("NAME");
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esm.getHNT(mIndex, "INTV");
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mTexture = esm.getHNString("DATA");
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}
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void LandTexture::save(ESMWriter &esm) const
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{
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if (mIsDeleted)
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{
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writeDeleSubRecord(esm);
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}
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esm.writeHNCString("NAME", mId);
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esm.writeHNT("INTV", mIndex);
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esm.writeHNCString("DATA", mTexture);
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}
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void LandTexture::blank()
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{
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mTexture.clear();
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mIndex = -1;
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mIsDeleted = false;
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}
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}
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