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#include "itemmodel.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwworld/containerstore.hpp"
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namespace MWGui
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{
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ItemStack::ItemStack(const MWWorld::Ptr &base, ItemModel *creator, size_t count)
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: mCreator(creator)
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, mCount(count)
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, mFlags(0)
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, mType(Type_Normal)
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, mBase(base)
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{
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if (MWWorld::Class::get(base).getEnchantment(base) != "")
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mFlags |= Flag_Enchanted;
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}
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ItemStack::ItemStack()
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: mCreator(NULL)
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, mCount(0)
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, mFlags(0)
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, mType(Type_Normal)
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{
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}
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bool ItemStack::stacks(const ItemStack &other)
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{
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if(mBase == other.mBase)
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return true;
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// If one of the items is in an inventory and currently equipped, we need to check stacking both ways to be sure
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if (mBase.getContainerStore() && other.mBase.getContainerStore())
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return mBase.getContainerStore()->stacks(mBase, other.mBase)
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&& other.mBase.getContainerStore()->stacks(mBase, other.mBase);
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if (mBase.getContainerStore())
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return mBase.getContainerStore()->stacks(mBase, other.mBase);
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if (other.mBase.getContainerStore())
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return other.mBase.getContainerStore()->stacks(mBase, other.mBase);
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MWWorld::ContainerStore store;
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return store.stacks(mBase, other.mBase);
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}
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bool operator == (const ItemStack& left, const ItemStack& right)
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{
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if (left.mType != right.mType)
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return false;
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if(left.mBase == right.mBase)
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return true;
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// If one of the items is in an inventory and currently equipped, we need to check stacking both ways to be sure
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if (left.mBase.getContainerStore() && right.mBase.getContainerStore())
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return left.mBase.getContainerStore()->stacks(left.mBase, right.mBase)
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&& right.mBase.getContainerStore()->stacks(left.mBase, right.mBase);
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if (left.mBase.getContainerStore())
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return left.mBase.getContainerStore()->stacks(left.mBase, right.mBase);
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if (right.mBase.getContainerStore())
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return right.mBase.getContainerStore()->stacks(left.mBase, right.mBase);
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MWWorld::ContainerStore store;
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return store.stacks(left.mBase, right.mBase);
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}
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ItemModel::ItemModel()
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{
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}
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MWWorld::Ptr ItemModel::moveItem(const ItemStack &item, size_t count, ItemModel *otherModel)
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{
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MWWorld::Ptr ret = otherModel->copyItem(item, count);
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removeItem(item, count);
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return ret;
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}
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ProxyItemModel::~ProxyItemModel()
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{
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delete mSourceModel;
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}
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MWWorld::Ptr ProxyItemModel::copyItem (const ItemStack& item, size_t count, bool setNewOwner)
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{
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return mSourceModel->copyItem (item, count, setNewOwner);
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}
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void ProxyItemModel::removeItem (const ItemStack& item, size_t count)
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{
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mSourceModel->removeItem (item, count);
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}
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ItemModel::ModelIndex ProxyItemModel::mapToSource (ModelIndex index)
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{
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const ItemStack& itemToSearch = getItem(index);
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for (size_t i=0; i<mSourceModel->getItemCount(); ++i)
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{
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const ItemStack& item = mSourceModel->getItem(i);
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if (item == itemToSearch)
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return i;
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}
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return -1;
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}
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ItemModel::ModelIndex ProxyItemModel::mapFromSource (ModelIndex index)
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{
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const ItemStack& itemToSearch = mSourceModel->getItem(index);
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for (size_t i=0; i<getItemCount(); ++i)
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{
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const ItemStack& item = getItem(i);
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if (item == itemToSearch)
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return i;
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}
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return -1;
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}
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ItemModel::ModelIndex ProxyItemModel::getIndex (ItemStack item)
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{
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return mSourceModel->getIndex(item);
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}
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}
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