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#ifndef MWGUI_CONSOLE_H
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#define MWGUI_CONSOLE_H
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#include <openengine/gui/layout.hpp>
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#include <list>
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#include <string>
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#include <vector>
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#include <components/compiler/errorhandler.hpp>
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#include <components/compiler/lineparser.hpp>
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#include <components/compiler/scanner.hpp>
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#include <components/compiler/locals.hpp>
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#include <components/compiler/output.hpp>
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#include <components/compiler/extensions.hpp>
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#include <components/interpreter/interpreter.hpp>
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#include "../mwscript/compilercontext.hpp"
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#include "../mwscript/interpretercontext.hpp"
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#include "referenceinterface.hpp"
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namespace MWGui
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{
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class Console : private OEngine::GUI::Layout, private Compiler::ErrorHandler, public ReferenceInterface
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{
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private:
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Compiler::Extensions mExtensions;
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MWScript::CompilerContext mCompilerContext;
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std::vector<std::string> mNames;
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bool mConsoleOnlyScripts;
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bool compile (const std::string& cmd, Compiler::Output& output);
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/// Report error to the user.
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virtual void report (const std::string& message, const Compiler::TokenLoc& loc, Type type);
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/// Report a file related error
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virtual void report (const std::string& message, Type type);
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void listNames();
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///< Write all valid identifiers and keywords into mNames and sort them.
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/// \note If mNames is not empty, this function is a no-op.
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/// \note The list may contain duplicates (if a name is a keyword and an identifier at the same
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/// time).
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public:
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void setSelectedObject(const MWWorld::Ptr& object);
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///< Set the implicit object for script execution
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protected:
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virtual void onReferenceUnavailable();
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public:
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MyGUI::EditPtr command;
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MyGUI::EditPtr history;
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typedef std::list<std::string> StringList;
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// History of previous entered commands
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StringList command_history;
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StringList::iterator current;
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std::string editString;
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Console(int w, int h, bool consoleOnlyScripts);
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void enable();
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void disable();
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void setFont(const std::string &fntName);
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void onResChange(int width, int height);
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void clearHistory();
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// Print a message to the console. Messages may contain color
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// code, eg. "#FFFFFF this is white".
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void print(const std::string &msg);
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// These are pre-colored versions that you should use.
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/// Output from successful console command
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void printOK(const std::string &msg);
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/// Error message
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void printError(const std::string &msg);
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void execute (const std::string& command);
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private:
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void keyPress(MyGUI::WidgetPtr _sender,
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MyGUI::KeyCode key,
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MyGUI::Char _char);
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void acceptCommand(MyGUI::EditPtr _sender);
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std::string complete( std::string input, std::vector<std::string> &matches );
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};
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}
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#endif
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