|
|
|
#include <components/openmw-mp/Log.hpp>
|
|
|
|
#include <apps/openmw/mwclass/creature.hpp>
|
|
|
|
|
|
|
|
#include "../mwbase/environment.hpp"
|
|
|
|
|
|
|
|
#include "../mwclass/npc.hpp"
|
|
|
|
|
|
|
|
#include "../mwmechanics/creaturestats.hpp"
|
|
|
|
|
|
|
|
#include "../mwworld/cellstore.hpp"
|
|
|
|
#include "../mwworld/player.hpp"
|
|
|
|
#include "../mwworld/worldimp.hpp"
|
|
|
|
|
|
|
|
#include "PlayerList.hpp"
|
|
|
|
#include "Main.hpp"
|
|
|
|
#include "DedicatedPlayer.hpp"
|
|
|
|
#include "CellController.hpp"
|
|
|
|
#include "GUIController.hpp"
|
|
|
|
|
|
|
|
|
|
|
|
using namespace mwmp;
|
|
|
|
using namespace std;
|
|
|
|
|
|
|
|
std::map <RakNet::RakNetGUID, DedicatedPlayer *> PlayerList::players;
|
|
|
|
|
|
|
|
void PlayerList::update(float dt)
|
|
|
|
{
|
|
|
|
for (auto &p : players)
|
|
|
|
{
|
|
|
|
DedicatedPlayer *player = p.second;
|
|
|
|
if (player == 0) continue;
|
|
|
|
|
|
|
|
player->update(dt);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void PlayerList::createPlayer(RakNet::RakNetGUID guid)
|
|
|
|
{
|
|
|
|
LOG_APPEND(Log::LOG_INFO, "- Setting up character info");
|
|
|
|
|
|
|
|
MWBase::World *world = MWBase::Environment::get().getWorld();
|
|
|
|
|
|
|
|
DedicatedPlayer *dedicPlayer = players[guid];
|
|
|
|
|
|
|
|
ESM::Creature creature;
|
|
|
|
ESM::NPC npc;
|
|
|
|
if (!dedicPlayer->creatureModel.empty())
|
|
|
|
{
|
|
|
|
const ESM::Creature *tmpCreature = world->getStore().get<ESM::Creature>().search(dedicPlayer->creatureModel);
|
|
|
|
if (tmpCreature == 0)
|
|
|
|
{
|
|
|
|
dedicPlayer->creatureModel = "";
|
|
|
|
createPlayer(guid);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
creature = *tmpCreature;
|
|
|
|
creature.mScript = "";
|
|
|
|
if (!dedicPlayer->useCreatureName)
|
|
|
|
creature.mName = dedicPlayer->npc.mName;
|
|
|
|
LOG_APPEND(Log::LOG_INFO, "Player %s looks like %s", dedicPlayer->npc.mName.c_str(),
|
|
|
|
dedicPlayer->creatureModel.c_str());
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
MWWorld::Ptr player = world->getPlayerPtr();
|
|
|
|
|
|
|
|
npc = *player.get<ESM::NPC>()->mBase;
|
|
|
|
|
|
|
|
// To avoid freezes caused by invalid races, only set race if we find it
|
|
|
|
// on our client
|
|
|
|
if (world->getStore().get<ESM::Race>().search(dedicPlayer->npc.mRace) != 0)
|
|
|
|
npc.mRace = dedicPlayer->npc.mRace;
|
|
|
|
|
|
|
|
npc.mHead = dedicPlayer->npc.mHead;
|
|
|
|
npc.mHair = dedicPlayer->npc.mHair;
|
|
|
|
npc.mClass = dedicPlayer->npc.mClass;
|
|
|
|
npc.mName = dedicPlayer->npc.mName;
|
|
|
|
npc.mFlags = dedicPlayer->npc.mFlags;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool reset = false;
|
|
|
|
if (dedicPlayer->reference)
|
|
|
|
{
|
|
|
|
bool isNPC = dedicPlayer->reference->getPtr().getTypeName() == typeid(ESM::NPC).name();
|
|
|
|
if ((!dedicPlayer->creatureModel.empty() && isNPC) ||
|
|
|
|
(dedicPlayer->creatureModel.empty() && !isNPC))
|
|
|
|
{
|
|
|
|
if (dedicPlayer->reference)
|
|
|
|
{
|
|
|
|
LOG_APPEND(Log::LOG_INFO, "- Deleting old reference");
|
|
|
|
dedicPlayer->state = 0;
|
|
|
|
world->deleteObject(dedicPlayer->ptr);
|
|
|
|
delete dedicPlayer->reference;
|
|
|
|
dedicPlayer->reference = NULL;
|
|
|
|
reset = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Temporarily spawn or move player to the center of exterior 0,0 whenever setting base info
|
|
|
|
ESM::Position spawnPos;
|
|
|
|
spawnPos.pos[0] = spawnPos.pos[1] = Main::get().getCellController()->getCellSize() / 2;
|
|
|
|
spawnPos.pos[2] = 0;
|
|
|
|
MWWorld::CellStore *cellStore = world->getExterior(0, 0);
|
|
|
|
|
|
|
|
if (dedicPlayer->state == 0)
|
|
|
|
{
|
|
|
|
string recid;
|
|
|
|
if (dedicPlayer->creatureModel.empty())
|
|
|
|
{
|
|
|
|
LOG_APPEND(Log::LOG_INFO, "- Creating new NPC record");
|
|
|
|
npc.mId = "Dedicated Player";
|
|
|
|
recid = world->createRecord(npc)->mId;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
LOG_APPEND(Log::LOG_INFO, "- Creating new Creature record");
|
|
|
|
creature.mId = "Dedicated Player";
|
|
|
|
recid = world->createRecord(creature)->mId;
|
|
|
|
}
|
|
|
|
|
|
|
|
dedicPlayer->reference = new MWWorld::ManualRef(world->getStore(), recid, 1);
|
|
|
|
|
|
|
|
LOG_APPEND(Log::LOG_INFO, "- Creating new reference pointer for %s", dedicPlayer->npc.mName.c_str());
|
|
|
|
|
|
|
|
MWWorld::Ptr tmp;
|
|
|
|
|
|
|
|
if (reset)
|
|
|
|
{
|
|
|
|
if (dedicPlayer->cell.isExterior())
|
|
|
|
cellStore = world->getExterior(dedicPlayer->cell.mData.mX, dedicPlayer->cell.mData.mY);
|
|
|
|
else
|
|
|
|
cellStore = world->getInterior(dedicPlayer->cell.mName);
|
|
|
|
|
|
|
|
spawnPos = dedicPlayer->position;
|
|
|
|
}
|
|
|
|
|
|
|
|
tmp = world->placeObject(dedicPlayer->reference->getPtr(), cellStore, spawnPos);
|
|
|
|
|
|
|
|
dedicPlayer->ptr.mCell = tmp.mCell;
|
|
|
|
dedicPlayer->ptr.mRef = tmp.mRef;
|
|
|
|
|
|
|
|
if (!reset)
|
|
|
|
{
|
|
|
|
dedicPlayer->cell = *dedicPlayer->ptr.getCell()->getCell();
|
|
|
|
dedicPlayer->position = dedicPlayer->ptr.getRefData().getPosition();
|
|
|
|
}
|
|
|
|
|
|
|
|
ESM::CustomMarker mEditingMarker = Main::get().getGUIController()->createMarker(guid);
|
|
|
|
dedicPlayer->marker = mEditingMarker;
|
|
|
|
dedicPlayer->setMarkerState(true);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
LOG_APPEND(Log::LOG_INFO, "- Updating reference pointer for %s", dedicPlayer->npc.mName.c_str());
|
|
|
|
|
|
|
|
MWWorld::ESMStore *store = const_cast<MWWorld::ESMStore *>(&world->getStore());
|
|
|
|
MWWorld::Store<ESM::Creature> *creature_store = const_cast<MWWorld::Store<ESM::Creature> *> (&store->get<ESM::Creature>());
|
|
|
|
MWWorld::Store<ESM::NPC> *npc_store = const_cast<MWWorld::Store<ESM::NPC> *> (&store->get<ESM::NPC>());
|
|
|
|
|
|
|
|
if (!dedicPlayer->creatureModel.empty())
|
|
|
|
{
|
|
|
|
if (!npc.mId.empty() || npc.mId != "Dedicated Player")
|
|
|
|
{
|
|
|
|
LOG_APPEND(Log::LOG_INFO, "- Deleting NPC record");
|
|
|
|
npc_store->erase(npc.mId);
|
|
|
|
npc.mId.clear();
|
|
|
|
}
|
|
|
|
creature.mId = players[guid]->ptr.get<ESM::Creature>()->mBase->mId;
|
|
|
|
creature_store->insert(creature);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (!creature.mId.empty() || creature.mId != "Dedicated Player")
|
|
|
|
{
|
|
|
|
LOG_APPEND(Log::LOG_INFO, "- Deleting Creature record");
|
|
|
|
creature_store->erase(creature.mId);
|
|
|
|
creature.mId.clear();
|
|
|
|
}
|
|
|
|
npc.mId = players[guid]->ptr.get<ESM::NPC>()->mBase->mId;
|
|
|
|
npc_store->insert(npc);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Disable Ptr to avoid graphical glitches caused by race changes
|
|
|
|
world->disable(players[guid]->ptr);
|
|
|
|
|
|
|
|
dedicPlayer->setPtr(world->moveObject(dedicPlayer->ptr, cellStore, spawnPos.pos[0], spawnPos.pos[1], spawnPos.pos[2]));
|
|
|
|
dedicPlayer->setCell();
|
|
|
|
}
|
|
|
|
|
|
|
|
dedicPlayer->guid = guid;
|
|
|
|
dedicPlayer->state = 2;
|
|
|
|
|
|
|
|
// Give this new character a fatigue of at least 1 so it doesn't spawn
|
|
|
|
// on the ground
|
|
|
|
dedicPlayer->creatureStats.mDynamic[2].mBase = 1;
|
|
|
|
|
|
|
|
world->enable(players[guid]->ptr);
|
|
|
|
}
|
|
|
|
|
|
|
|
DedicatedPlayer *PlayerList::newPlayer(RakNet::RakNetGUID guid)
|
|
|
|
{
|
|
|
|
LOG_APPEND(Log::LOG_INFO, "- Creating new DedicatedPlayer with guid %lu", guid.g);
|
|
|
|
|
|
|
|
players[guid] = new DedicatedPlayer(guid);
|
|
|
|
players[guid]->state = 0;
|
|
|
|
return players[guid];
|
|
|
|
}
|
|
|
|
|
|
|
|
void PlayerList::disconnectPlayer(RakNet::RakNetGUID guid)
|
|
|
|
{
|
|
|
|
if (players[guid]->state > 1)
|
|
|
|
{
|
|
|
|
players[guid]->state = 1;
|
|
|
|
|
|
|
|
// Remove player's marker
|
|
|
|
players[guid]->setMarkerState(false);
|
|
|
|
|
|
|
|
MWBase::World *world = MWBase::Environment::get().getWorld();
|
|
|
|
world->disable(players[guid]->getPtr());
|
|
|
|
|
|
|
|
// Move player to exterior 0,0
|
|
|
|
ESM::Position newPos;
|
|
|
|
newPos.pos[0] = newPos.pos[1] = Main::get().getCellController()->getCellSize() / 2;
|
|
|
|
newPos.pos[2] = 0;
|
|
|
|
MWWorld::CellStore *cellStore = world->getExterior(0, 0);
|
|
|
|
|
|
|
|
world->moveObject(players[guid]->getPtr(), cellStore, newPos.pos[0], newPos.pos[1], newPos.pos[2]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void PlayerList::cleanUp()
|
|
|
|
{
|
|
|
|
for (auto &p : players)
|
|
|
|
delete p.second;
|
|
|
|
}
|
|
|
|
|
|
|
|
DedicatedPlayer *PlayerList::getPlayer(RakNet::RakNetGUID guid)
|
|
|
|
{
|
|
|
|
return players[guid];
|
|
|
|
}
|
|
|
|
|
|
|
|
DedicatedPlayer *PlayerList::getPlayer(const MWWorld::Ptr &ptr)
|
|
|
|
{
|
|
|
|
for (auto &p : players)
|
|
|
|
{
|
|
|
|
if (p.second == 0 || p.second->getPtr().mRef == 0)
|
|
|
|
continue;
|
|
|
|
string refid = ptr.getCellRef().getRefId();
|
|
|
|
if (p.second->getPtr().getCellRef().getRefId() == refid)
|
|
|
|
return p.second;
|
|
|
|
}
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool PlayerList::isDedicatedPlayer(const MWWorld::Ptr &ptr)
|
|
|
|
{
|
|
|
|
if (ptr.mRef == NULL)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
return (getPlayer(ptr) != 0);
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
Go through all DedicatedPlayers checking if their mHitAttemptActorId matches this one
|
|
|
|
and set it to -1 if it does
|
|
|
|
|
|
|
|
This resets the combat target for a DedicatedPlayer's followers in Actors::update()
|
|
|
|
*/
|
|
|
|
void PlayerList::clearHitAttemptActorId(int actorId)
|
|
|
|
{
|
|
|
|
for (auto &p : players)
|
|
|
|
{
|
|
|
|
if (p.second == 0 || p.second->getPtr().mRef == 0)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
MWMechanics::CreatureStats &playerCreatureStats = p.second->getPtr().getClass().getCreatureStats(p.second->getPtr());
|
|
|
|
|
|
|
|
if (playerCreatureStats.getHitAttemptActorId() == actorId)
|
|
|
|
playerCreatureStats.setHitAttemptActorId(-1);
|
|
|
|
}
|
|
|
|
}
|