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openmw-tes3mp/components/openmw-mp/Packets/Player/PacketPlayerFaction.cpp

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#include <components/openmw-mp/NetworkMessages.hpp>
#include "PacketPlayerFaction.hpp"
using namespace std;
using namespace mwmp;
PacketPlayerFaction::PacketPlayerFaction(RakNet::RakPeerInterface *peer) : PlayerPacket(peer)
{
packetID = ID_PLAYER_FACTION;
}
void PacketPlayerFaction::Packet(RakNet::BitStream *bs, bool send)
{
PlayerPacket::Packet(bs, send);
RW(player->factionChanges.action, send);
if (send)
player->factionChanges.count = (unsigned int)(player->factionChanges.factions.size());
else
player->factionChanges.factions.clear();
RW(player->factionChanges.count, send);
for (unsigned int i = 0; i < player->factionChanges.count; i++)
{
Faction faction;
if (send)
faction = player->factionChanges.factions.at(i);
RW(faction.factionId, send, 1);
if (player->factionChanges.action == FactionChanges::BOTH || player->factionChanges.action == FactionChanges::RANK)
RW(faction.rank, send);
if (player->factionChanges.action == FactionChanges::BOTH || player->factionChanges.action == FactionChanges::EXPULSION)
RW(faction.isExpelled, send);
if (!send)
player->factionChanges.factions.push_back(faction);
}
}