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#ifndef OPENMW_ESM_FACT_H
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#define OPENMW_ESM_FACT_H
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#include <string>
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#include <vector>
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#include "record.hpp"
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namespace ESM
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{
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/*
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* Faction definitions
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*/
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// Requirements for each rank
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struct RankData
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{
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int mAttribute1, mAttribute2; // Attribute level
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int mSkill1, mSkill2; // Skill level (faction skills given in
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// skillID below.) You need one skill at
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// level 'skill1' and two skills at level
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// 'skill2' to advance to this rank.
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int mFactReaction; // Reaction from faction members
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};
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struct Faction
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{
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std::string mId, mName;
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struct FADTstruct
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{
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// Which attributes we like
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int mAttribute1, mAttribute2;
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RankData mRankData[10];
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int mSkillID[6]; // IDs of skills this faction require
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int mUnknown; // Always -1?
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int mIsHidden; // 1 - hidden from player
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}; // 240 bytes
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FADTstruct mData;
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struct Reaction
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{
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std::string mFaction;
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int mReaction;
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};
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std::vector<Reaction> mReactions;
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// Name of faction ranks (may be empty for NPC factions)
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std::string mRanks[10];
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void load(ESMReader &esm);
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void save(ESMWriter &esm);
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};
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}
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#endif
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