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#ifndef OPENMW_ESM_SPEL_H
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#define OPENMW_ESM_SPEL_H
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#include <string>
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#include "record.hpp"
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#include "effectlist.hpp"
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namespace ESM
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{
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struct Spell
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{
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enum SpellType
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{
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ST_Spell = 0, // Normal spell, must be cast and costs mana
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ST_Ability = 1, // Inert ability, always in effect
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ST_Blight = 2, // Blight disease
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ST_Disease = 3, // Common disease
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ST_Curse = 4, // Curse (?)
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ST_Power = 5 // Power, can use once a day
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};
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enum Flags
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{
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F_Autocalc = 1,
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F_PCStart = 2,
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F_Always = 4 // Casting always succeeds
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};
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struct SPDTstruct
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{
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int mType; // SpellType
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int mCost; // Mana cost
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int mFlags; // Flags
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};
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SPDTstruct mData;
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std::string mName;
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EffectList mEffects;
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void load(ESMReader &esm);
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void save(ESMWriter &esm);
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};
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}
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#endif
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