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openmw-tes3mp/apps/openmw/mwclass/light.hpp

38 lines
1.4 KiB
C++

#ifndef GAME_MWCLASS_LIGHT_H
#define GAME_MWCLASS_LIGHT_H
#include "../mwworld/class.hpp"
namespace MWClass
{
class Light : public MWWorld::Class
{
public:
virtual void insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const;
///< Add reference into a cell for rendering
virtual void insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics, MWWorld::Environment& environment) const;
virtual void enable (const MWWorld::Ptr& ptr, MWWorld::Environment& environment) const;
///< Enable reference; only does the non-rendering part
/// \attention This is not the same as the script instruction with the same name. References
/// should only be enabled while in an active cell.
virtual std::string getName (const MWWorld::Ptr& ptr) const;
///< \return name (the one that is to be presented to the user; not the internal one);
/// can return an empty string.
virtual boost::shared_ptr<MWWorld::Action> activate (const MWWorld::Ptr& ptr,
const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const;
///< Generate action for activation
virtual std::string getScript (const MWWorld::Ptr& ptr) const;
///< Return name of the script attached to ptr
static void registerSelf();
};
}
#endif