|
|
|
#include "characterpreview.hpp"
|
|
|
|
|
|
|
|
|
|
|
|
#include <OgreSceneManager.h>
|
|
|
|
#include <OgreHardwarePixelBuffer.h>
|
|
|
|
|
|
|
|
#include <libs/openengine/ogre/selectionbuffer.hpp>
|
|
|
|
|
|
|
|
|
|
|
|
#include "renderconst.hpp"
|
|
|
|
#include "npcanimation.hpp"
|
|
|
|
|
|
|
|
namespace MWRender
|
|
|
|
{
|
|
|
|
|
|
|
|
CharacterPreview::CharacterPreview(Ogre::SceneManager *sceneMgr, Ogre::SceneNode *node, int sizeX, int sizeY, const std::string& name,
|
|
|
|
Ogre::Vector3 position, Ogre::Vector3 lookAt)
|
|
|
|
: mSceneMgr(sceneMgr)
|
|
|
|
, mSizeX(sizeX)
|
|
|
|
, mSizeY(sizeY)
|
|
|
|
{
|
|
|
|
mCamera = mSceneMgr->createCamera (name);
|
|
|
|
mCamera->setAspectRatio (float(sizeX) / float(sizeY));
|
|
|
|
|
|
|
|
mNode = node;
|
|
|
|
mNode->setVisible (false);
|
|
|
|
|
|
|
|
mCamera->setPosition(position);
|
|
|
|
mCamera->lookAt(lookAt);
|
|
|
|
|
|
|
|
mCamera->setNearClipDistance (0.01);
|
|
|
|
mCamera->setFarClipDistance (1000);
|
|
|
|
|
|
|
|
mTexture = Ogre::TextureManager::getSingleton().createManual(name,
|
|
|
|
Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, Ogre::TEX_TYPE_2D, sizeX, sizeY, 0, Ogre::PF_A8R8G8B8, Ogre::TU_RENDERTARGET);
|
|
|
|
|
|
|
|
mRenderTarget = mTexture->getBuffer()->getRenderTarget();
|
|
|
|
mViewport = mRenderTarget->addViewport(mCamera);
|
|
|
|
mViewport->setOverlaysEnabled(false);
|
|
|
|
mViewport->setBackgroundColour(Ogre::ColourValue(0, 0, 0, 0));
|
|
|
|
mViewport->setShadowsEnabled(false);
|
|
|
|
mViewport->setMaterialScheme("local_map");
|
|
|
|
mViewport->setVisibilityMask (RV_PlayerPreview);
|
|
|
|
mRenderTarget->setActive(true);
|
|
|
|
mRenderTarget->setAutoUpdated (false);
|
|
|
|
}
|
|
|
|
|
|
|
|
// --------------------------------------------------------------------------------------------------
|
|
|
|
|
|
|
|
|
|
|
|
InventoryPreview::InventoryPreview(Ogre::SceneManager *sceneMgr, Ogre::SceneNode *node)
|
|
|
|
: CharacterPreview(sceneMgr, node, 512, 1024, "CharacterPreview", Ogre::Vector3(0, 65, -180), Ogre::Vector3(0,65,0))
|
|
|
|
, mAnimation(NULL)
|
|
|
|
{
|
|
|
|
mSelectionBuffer = new OEngine::Render::SelectionBuffer(mCamera, 512, 1024, RV_PlayerPreview);
|
|
|
|
}
|
|
|
|
|
|
|
|
InventoryPreview::~InventoryPreview()
|
|
|
|
{
|
|
|
|
delete mSelectionBuffer;
|
|
|
|
}
|
|
|
|
|
|
|
|
void InventoryPreview::update(int sizeX, int sizeY)
|
|
|
|
{
|
|
|
|
if (mAnimation)
|
|
|
|
mAnimation->forceUpdate ();
|
|
|
|
|
|
|
|
mViewport->setDimensions (0, 0, std::min(1.f, float(sizeX) / float(512)), std::min(1.f, float(sizeY) / float(1024)));
|
|
|
|
|
|
|
|
mNode->setOrientation (Ogre::Quaternion::IDENTITY);
|
|
|
|
|
|
|
|
mNode->setVisible (true);
|
|
|
|
|
|
|
|
mRenderTarget->update();
|
|
|
|
mSelectionBuffer->update();
|
|
|
|
|
|
|
|
mNode->setVisible (false);
|
|
|
|
}
|
|
|
|
|
|
|
|
void InventoryPreview::setNpcAnimation (NpcAnimation *anim)
|
|
|
|
{
|
|
|
|
mAnimation = anim;
|
|
|
|
}
|
|
|
|
|
|
|
|
int InventoryPreview::getSlotSelected (int posX, int posY)
|
|
|
|
{
|
|
|
|
return mSelectionBuffer->getSelected (posX, posY);
|
|
|
|
}
|
|
|
|
|
|
|
|
// --------------------------------------------------------------------------------------------------
|
|
|
|
|
|
|
|
RaceSelectionPreview::RaceSelectionPreview(Ogre::SceneManager *sceneMgr, Ogre::SceneNode *node)
|
|
|
|
: CharacterPreview(sceneMgr, node, 512, 512, "CharacterHeadPreview", Ogre::Vector3(0, 120, -35), Ogre::Vector3(0,125,0))
|
|
|
|
{
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
void RaceSelectionPreview::update(float angle)
|
|
|
|
{
|
|
|
|
mNode->roll(Ogre::Radian(angle), Ogre::SceneNode::TS_LOCAL);
|
|
|
|
|
|
|
|
mNode->setVisible (true);
|
|
|
|
mRenderTarget->update();
|
|
|
|
mNode->setVisible (false);
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|