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openmw-tes3mp/apps/openmw/mwmp/processors/player/ProcessorPlayerTeam.hpp

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2019-12-02 17:08:03 +00:00
#ifndef OPENMW_PROCESSORPLAYERTEAM_HPP
#define OPENMW_PROCESSORPLAYERTEAM_HPP
#include "../PlayerProcessor.hpp"
#include "apps/openmw/mwmp/Main.hpp"
#include "apps/openmw/mwmp/LocalPlayer.hpp"
namespace mwmp
{
class ProcessorPlayerTeam final: public PlayerProcessor
{
public:
ProcessorPlayerTeam()
{
BPP_INIT(ID_PLAYER_TEAM)
}
virtual void Do(PlayerPacket &packet, BasePlayer *player)
{
if (isLocal())
{
LOG_MESSAGE_SIMPLE(TimedLog::LOG_INFO, "Received ID_PLAYER_TEAM about LocalPlayer from server");
mwmp::LocalPlayer *localPlayer = mwmp::Main::get().getLocalPlayer();
for (std::vector<RakNet::RakNetGUID>::iterator iter = localPlayer->teamMembers.begin(); iter != localPlayer->teamMembers.end(); )
{
DedicatedPlayer *dedicatedPlayer = PlayerList::getPlayer(*iter);
if (dedicatedPlayer)
{
LOG_APPEND(TimedLog::LOG_INFO, "- Adding %s to our team members", dedicatedPlayer->npc.mName.c_str());
}
++iter;
}
}
}
};
}
#endif //OPENMW_PROCESSORPLAYERTEAM_HPP