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openmw-tes3mp/apps/openmw/mwmp/processors/object/ProcessorObjectAnimPlay.hpp

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#ifndef OPENMW_PROCESSOROBJECTANIMPLAY_HPP
#define OPENMW_PROCESSOROBJECTANIMPLAY_HPP
#include "BaseObjectProcessor.hpp"
namespace mwmp
{
class ProcessorObjectAnimPlay final: public BaseObjectProcessor
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{
public:
ProcessorObjectAnimPlay()
{
BPP_INIT(ID_OBJECT_ANIM_PLAY)
}
virtual void Do(ObjectPacket &packet, ObjectList &objectList)
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{
BaseObjectProcessor::Do(packet, objectList);
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ptrCellStore = Main::get().getCellController()->getCellStore(objectList.cell);
if (!ptrCellStore) return;
objectList.animateObjects(ptrCellStore);
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}
};
}
#endif //OPENMW_PROCESSOROBJECTANIMPLAY_HPP