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openmw-tes3mp/components/esm/loadgmst.hpp

48 lines
900 B
C++

#ifndef OPENMW_ESM_GMST_H
#define OPENMW_ESM_GMST_H
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#include <string>
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#include "defs.hpp"
namespace ESM
{
class ESMReader;
class ESMWriter;
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/*
* Game setting, with automatic cleaning of "dirty" entries.
*
*/
struct GameSetting
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{
std::string mId;
// One of these is used depending on the variable type
std::string mStr;
int mI;
float mF;
VarType mType;
void load(ESMReader &esm);
int getInt() const;
///< Throws an exception if GMST is not of type int or float.
float getFloat() const;
///< Throws an exception if GMST is not of type int or float.
std::string getString() const;
///< Throwns an exception if GMST is not of type string.
void save(ESMWriter &esm);
void blank();
///< Set record to default state (does not touch the ID).
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};
bool operator== (const GameSetting& left, const GameSetting& right);
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}
#endif