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#include "activespells.hpp"
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#include <cstdlib>
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#include <components/esm/loadalch.hpp>
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#include <components/esm/loadspel.hpp>
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#include <components/esm/loadingr.hpp>
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#include <components/esm/loadmgef.hpp>
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#include <components/esm/loadskil.hpp>
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#include <components/esm_store/store.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwworld/class.hpp"
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#include "creaturestats.hpp"
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#include "npcstats.hpp"
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namespace MWMechanics
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{
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void ActiveSpells::update() const
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{
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bool rebuild = false;
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MWWorld::TimeStamp now = MWBase::Environment::get().getWorld()->getTimeStamp();
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if (mLastUpdate!=now)
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{
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TContainer::iterator iter (mSpells.begin());
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while (iter!=mSpells.end())
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if (!timeToExpire (iter))
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{
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mSpells.erase (iter++);
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rebuild = true;
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}
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else
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++iter;
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mLastUpdate = now;
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}
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if (mSpellsChanged)
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{
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mSpellsChanged = false;
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rebuild = true;
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}
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if (rebuild)
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rebuildEffects();
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}
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void ActiveSpells::rebuildEffects() const
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{
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MWWorld::TimeStamp now = MWBase::Environment::get().getWorld()->getTimeStamp();
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mEffects = MagicEffects();
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for (TIterator iter (begin()); iter!=end(); ++iter)
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{
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std::pair<ESM::EffectList, bool> effects = getEffectList (iter->first);
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const MWWorld::TimeStamp& start = iter->second.first;
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float magnitude = iter->second.second;
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for (std::vector<ESM::ENAMstruct>::const_iterator iter (effects.first.list.begin());
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iter!=effects.first.list.end(); ++iter)
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{
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if (iter->duration)
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{
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int duration = iter->duration;
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if (effects.second)
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duration *= magnitude;
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MWWorld::TimeStamp end = start;
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end += static_cast<double> (duration)*
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MWBase::Environment::get().getWorld()->getTimeScaleFactor()/(60*60);
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if (end>now)
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{
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EffectParam param;
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if (effects.second)
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{
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const ESM::MagicEffect *magicEffect =
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MWBase::Environment::get().getWorld()->getStore().magicEffects.find (
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iter->effectID);
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if (iter->duration==0)
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{
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param.mMagnitude =
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static_cast<int> (magnitude / (0.1 * magicEffect->data.baseCost));
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}
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else
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{
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param.mMagnitude =
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static_cast<int> (0.05*magnitude / (0.1 * magicEffect->data.baseCost));
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}
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}
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else
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param.mMagnitude = static_cast<int> (
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(iter->magnMax-iter->magnMin)*magnitude + iter->magnMin);
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mEffects.add (*iter, param);
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}
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}
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}
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}
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}
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std::pair<ESM::EffectList, bool> ActiveSpells::getEffectList (const std::string& id) const
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{
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if (const ESM::Spell *spell =
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MWBase::Environment::get().getWorld()->getStore().spells.search (id))
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return std::make_pair (spell->effects, false);
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if (const ESM::Potion *potion =
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MWBase::Environment::get().getWorld()->getStore().potions.search (id))
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return std::make_pair (potion->effects, false);
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if (const ESM::Ingredient *ingredient =
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MWBase::Environment::get().getWorld()->getStore().ingreds.search (id))
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{
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const ESM::MagicEffect *magicEffect =
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MWBase::Environment::get().getWorld()->getStore().magicEffects.find (
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ingredient->data.effectID[0]);
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ESM::ENAMstruct effect;
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effect.effectID = ingredient->data.effectID[0];
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effect.skill = ingredient->data.skills[0];
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effect.attribute = ingredient->data.attributes[0];
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effect.range = 0;
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effect.area = 0;
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effect.duration = magicEffect->data.flags & ESM::MagicEffect::NoDuration ? 0 : 1;
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effect.magnMin = 1;
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effect.magnMax = 1;
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std::pair<ESM::EffectList, bool> result;
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result.first.list.push_back (effect);
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result.second = true;
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return result;
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}
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throw std::runtime_error ("ID " + id + " can not produce lasting effects");
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}
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ActiveSpells::ActiveSpells()
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: mSpellsChanged (false), mLastUpdate (MWBase::Environment::get().getWorld()->getTimeStamp())
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{}
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bool ActiveSpells::addSpell (const std::string& id, const MWWorld::Ptr& actor)
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{
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std::pair<ESM::EffectList, bool> effects = getEffectList (id);
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bool found = false;
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for (std::vector<ESM::ENAMstruct>::const_iterator iter (effects.first.list.begin());
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iter!=effects.first.list.end(); ++iter)
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{
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if (iter->duration)
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{
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found = true;
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break;
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}
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}
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if (!found)
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return false;
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TContainer::iterator iter = mSpells.find (id);
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float random = static_cast<float> (std::rand()) / RAND_MAX;
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if (effects.second)
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{
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// ingredient -> special treatment required.
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const CreatureStats& creatureStats = MWWorld::Class::get (actor).getCreatureStats (actor);
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const NpcStats& npcStats = MWWorld::Class::get (actor).getNpcStats (actor);
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float x =
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(npcStats.getSkill (ESM::Skill::Alchemy).getModified() +
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0.2 * creatureStats.getAttribute (1).getModified()
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+ 0.1 * creatureStats.getAttribute (7).getModified())
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* creatureStats.getFatigueTerm();
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random *= 100;
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random = random / std::min (x, 100.0f);
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random *= 0.25 * x;
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}
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if (iter==mSpells.end())
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mSpells.insert (std::make_pair (id,
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std::make_pair (MWBase::Environment::get().getWorld()->getTimeStamp(), random)));
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else
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iter->second = std::make_pair (MWBase::Environment::get().getWorld()->getTimeStamp(), random);
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mSpellsChanged = true;
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return true;
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}
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void ActiveSpells::removeSpell (const std::string& id)
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{
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TContainer::iterator iter = mSpells.find (id);
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if (iter!=mSpells.end())
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{
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mSpells.erase (iter);
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mSpellsChanged = true;
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}
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}
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const MagicEffects& ActiveSpells::getMagicEffects() const
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{
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update();
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return mEffects;
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}
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ActiveSpells::TIterator ActiveSpells::begin() const
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{
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update();
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return mSpells.begin();
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}
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ActiveSpells::TIterator ActiveSpells::end() const
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{
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update();
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return mSpells.end();
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}
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double ActiveSpells::timeToExpire (const TIterator& iterator) const
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{
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std::pair<ESM::EffectList, bool> effects = getEffectList (iterator->first);
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int duration = 0;
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for (std::vector<ESM::ENAMstruct>::const_iterator iter (effects.first.list.begin());
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iter!=effects.first.list.end(); ++iter)
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{
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if (iter->duration>duration)
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duration = iter->duration;
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}
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if (effects.second)
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duration *= iterator->second.second;
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double scaledDuration = duration *
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MWBase::Environment::get().getWorld()->getTimeScaleFactor()/(60*60);
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double usedUp = MWBase::Environment::get().getWorld()->getTimeStamp()-iterator->second.first;
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if (usedUp>=scaledDuration)
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return 0;
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return scaledDuration-usedUp;
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}
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}
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