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#ifndef _ESM_CLAS_H
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#define _ESM_CLAS_H
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#include "esm_reader.hpp"
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namespace ESM
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{
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/*
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* Character class definitions
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*/
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// These flags tells us which items should be auto-calculated for this
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// class
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struct Class
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{
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enum AutoCalc
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{
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Weapon = 0x00001,
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Armor = 0x00002,
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Clothing = 0x00004,
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Books = 0x00008,
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Ingredient = 0x00010,
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Lockpick = 0x00020,
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Probe = 0x00040,
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Lights = 0x00080,
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Apparatus = 0x00100,
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Repair = 0x00200,
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Misc = 0x00400,
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Spells = 0x00800,
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MagicItems = 0x01000,
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Potions = 0x02000,
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Training = 0x04000,
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Spellmaking = 0x08000,
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Enchanting = 0x10000,
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RepairItem = 0x20000
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};
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enum Specialization
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{
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Combat = 0,
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Magic = 1,
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Stealth = 2
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};
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static const Specialization specializationIds[3];
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static const char *gmstSpecializationIds[3];
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struct CLDTstruct
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{
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int attribute[2]; // Attributes that get class bonus
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int specialization; // 0 = Combat, 1 = Magic, 2 = Stealth
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int skills[5][2]; // Minor and major skills.
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int isPlayable; // 0x0001 - Playable class
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// I have no idea how to autocalculate these items...
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int calc;
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}; // 60 bytes
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std::string name, description;
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CLDTstruct data;
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void load(ESMReader &esm);
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};
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}
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#endif
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