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openmw-tes3mp/apps/openmw-mp/processors/world/ProcessorObjectPlace.hpp

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//
// Created by koncord on 03.04.17.
//
#ifndef OPENMW_PROCESSOROBJECTPLACE_HPP
#define OPENMW_PROCESSOROBJECTPLACE_HPP
#include "apps/openmw-mp/WorldProcessor.hpp"
#include <apps/openmw-mp/Networking.hpp>
namespace mwmp
{
class ProcessorObjectPlace : public WorldProcessor
{
public:
ProcessorObjectPlace()
{
BPP_INIT(ID_OBJECT_PLACE)
}
void Do(WorldPacket &packet, Player &player, BaseEvent &event) override
{
for (unsigned int i = 0; i < event.objectChanges.count; i++)
{
event.objectChanges.objects.at(i).mpNum = mwmp::Networking::getPtr()->incrementMpNum();
}
// Send this packet back to the original sender with the mpNum generation from above,
// then send it to the other players
packet.Send(false);
packet.Send(true);
Script::Call<Script::CallbackIdentity("OnObjectPlace")>(player.getId(), event.cell.getDescription().c_str());
}
};
}
#endif //OPENMW_PROCESSOROBJECTPLACE_HPP