2013-05-11 16:38:27 +00:00
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#ifndef MWGUI_PICKPOCKET_ITEM_MODEL_H
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#define MWGUI_PICKPOCKET_ITEM_MODEL_H
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#include "itemmodel.hpp"
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namespace MWGui
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{
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/// @brief The pickpocket item model randomly hides item stacks based on a specified chance. Equipped items are always hidden.
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class PickpocketItemModel : public ProxyItemModel
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{
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public:
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2014-08-25 15:01:02 +00:00
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PickpocketItemModel (const MWWorld::Ptr& thief, ItemModel* sourceModel, bool hideItems=true);
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2017-10-03 05:59:31 +00:00
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2020-10-16 18:18:54 +00:00
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bool allowedToUseItems() const override;
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ItemStack getItem (ModelIndex index) override;
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size_t getItemCount() override;
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void update() override;
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void removeItem (const ItemStack& item, size_t count) override;
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void onClose() override;
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bool onDropItem(const MWWorld::Ptr &item, int count) override;
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bool onTakeItem(const MWWorld::Ptr &item, int count) override;
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2017-10-04 17:25:22 +00:00
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protected:
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MWWorld::Ptr mActor;
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2017-10-04 19:26:06 +00:00
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bool mPickpocketDetected;
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bool stealItem(const MWWorld::Ptr &item, int count);
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2013-05-11 16:38:27 +00:00
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private:
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std::vector<ItemStack> mHiddenItems;
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std::vector<ItemStack> mItems;
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};
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}
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#endif
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