2012-03-10 11:43:48 +00:00
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#ifndef GAME_MWWORLD_INVENTORYSTORE_H
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#define GAME_MWWORLD_INVENTORYSTORE_H
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#include "containerstore.hpp"
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namespace MWWorld
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{
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///< \brief Variant of the ContainerStore for NPCs
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class InventoryStore : public ContainerStore
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{
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2012-03-13 12:31:11 +00:00
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public:
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2012-03-10 11:43:48 +00:00
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2012-03-13 12:31:11 +00:00
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static const int Slot_Helmet = 0;
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static const int Slot_Cuirass = 1;
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static const int Slot_Greaves = 2;
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static const int Slot_LeftPauldron = 3;
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static const int Slot_RightPauldron = 4;
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static const int Slot_LeftGauntlet = 5;
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static const int Slot_RightGauntlet = 6;
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static const int Slot_Boots = 7;
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static const int Slot_Shirt = 8;
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static const int Slot_Pants = 9;
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static const int Slot_Skirt = 10;
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static const int Slot_Robe = 11;
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static const int Slot_LeftRing = 12;
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static const int Slot_RightRing = 13;
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static const int Slot_Amulet = 14;
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static const int Slot_Belt = 15;
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static const int Slot_CarriedRight = 16;
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static const int Slot_CarriedLeft = 17;
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static const int Slot_Ammunition = 18;
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2012-03-10 11:43:48 +00:00
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2012-03-13 12:31:11 +00:00
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static const int Slots = 19;
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static const int Slot_NoSlot = -1;
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private:
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mutable std::vector<ContainerStoreIterator> mSlots;
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void copySlots (const InventoryStore& store);
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public:
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InventoryStore();
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InventoryStore (const InventoryStore& store);
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InventoryStore& operator= (const InventoryStore& store);
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void equip (int slot, const ContainerStoreIterator& iterator);
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ContainerStoreIterator getSlot (int slot);
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2012-03-10 11:43:48 +00:00
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};
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}
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#endif
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