2015-04-19 15:55:56 +00:00
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#ifndef OPENMW_MWRENDER_UTIL_H
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#define OPENMW_MWRENDER_UTIL_H
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2016-01-29 16:00:18 +00:00
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#include <osg/NodeCallback>
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2015-04-19 15:55:56 +00:00
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#include <osg/ref_ptr>
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#include <string>
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namespace osg
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{
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class Node;
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}
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namespace Resource
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{
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class ResourceSystem;
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}
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namespace MWRender
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{
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2016-09-14 14:18:29 +00:00
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// Overrides the texture of nodes in the mesh that had the same NiTexturingProperty as the first NiTexturingProperty of the .NIF file's root node,
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// if it had a NiTexturingProperty. Used for applying "particle textures" to magic effects.
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2016-09-12 10:20:33 +00:00
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void overrideFirstRootTexture(const std::string &texture, Resource::ResourceSystem *resourceSystem, osg::ref_ptr<osg::Node> node);
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2015-04-19 15:55:56 +00:00
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void overrideTexture(const std::string& texture, Resource::ResourceSystem* resourceSystem, osg::ref_ptr<osg::Node> node);
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2016-01-29 16:00:18 +00:00
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// Node callback to entirely skip the traversal.
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class NoTraverseCallback : public osg::NodeCallback
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{
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public:
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2020-10-16 18:18:54 +00:00
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void operator()(osg::Node* node, osg::NodeVisitor* nv) override
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2016-01-29 16:00:18 +00:00
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{
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// no traverse()
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}
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};
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2015-04-19 15:55:56 +00:00
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}
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#endif
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