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openmw-tes3mp/apps/openmw/engine.cpp

235 lines
5.9 KiB
C++

#include "engine.hpp"
#include <cassert>
#include <iostream>
#include <components/misc/fileops.hpp>
#include <components/bsa/bsa_archive.hpp>
#include "mwinput/inputmanager.hpp"
#include "mwscript/scriptmanager.hpp"
#include "mwscript/compilercontext.hpp"
#include "mwscript/interpretercontext.hpp"
#include "mwscript/extensions.hpp"
#include "mwscript/globalscripts.hpp"
#include "mwsound/soundmanager.hpp"
#include "mwworld/world.hpp"
#include "mwworld/ptr.hpp"
#include "mwworld/environment.hpp"
void OMW::Engine::executeLocalScripts()
{
for (MWWorld::World::ScriptList::const_iterator iter (
mEnvironment.mWorld->getLocalScripts().begin());
iter!=mEnvironment.mWorld->getLocalScripts().end(); ++iter)
{
MWScript::InterpreterContext interpreterContext (mEnvironment,
&iter->second.getRefData().getLocals(), MWWorld::Ptr (iter->second));
mScriptManager->run (iter->first, interpreterContext);
}
}
bool OMW::Engine::frameStarted(const Ogre::FrameEvent& evt)
{
mEnvironment.mFrameDuration = evt.timeSinceLastFrame;
// console
processCommands();
// local scripts
executeLocalScripts();
// global scripts
mEnvironment.mGlobalScripts->run (mEnvironment);
return true;
}
void OMW::Engine::processCommands()
{
Command cmd;
while (mCommandQueue.try_pop_front(cmd))
{
///\todo Add actual processing of the received command strings
std::cout << "Command: '" << cmd.mCommand << "'" << std::endl;
///\todo Replace with real output. For now, echo back the string in uppercase
std::string reply(cmd.mCommand);
std::transform(reply.begin(), reply.end(), reply.begin(), toupper);
cmd.mReplyFunction(reply);
}
}
OMW::Engine::Engine()
: mDebug (false)
, mVerboseScripts (false)
, mNewGame (false)
, mEnableCommandServer (false)
, mScriptManager (0)
, mScriptContext (0)
{
}
OMW::Engine::~Engine()
{
if (mspCommandServer.get())
mspCommandServer->stop();
delete mEnvironment.mWorld;
delete mEnvironment.mSoundManager;
delete mEnvironment.mGlobalScripts;
delete mScriptManager;
delete mScriptContext;
}
// Load all BSA files in data directory.
void OMW::Engine::loadBSA()
{
boost::filesystem::directory_iterator end;
for (boost::filesystem::directory_iterator iter (mDataDir); iter!=end; ++iter)
{
if (boost::filesystem::extension (iter->path())==".bsa")
{
std::cout << "Adding " << iter->path().string() << std::endl;
addBSA(iter->path().file_string());
}
}
}
// add resources directory
// \note This function works recursively.
void OMW::Engine::addResourcesDirectory (const boost::filesystem::path& path)
{
mOgre.getRoot()->addResourceLocation (path.file_string(), "FileSystem",
Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, true);
}
// Set data dir
void OMW::Engine::setDataDir (const boost::filesystem::path& dataDir)
{
mDataDir = boost::filesystem::system_complete (dataDir);
}
// Set start cell name (only interiors for now)
void OMW::Engine::setCell (const std::string& cellName)
{
mCellName = cellName;
}
// Set master file (esm)
// - If the given name does not have an extension, ".esm" is added automatically
// - Currently OpenMW only supports one master at the same time.
void OMW::Engine::addMaster (const std::string& master)
{
assert (mMaster.empty());
mMaster = master;
// Append .esm if not already there
std::string::size_type sep = mMaster.find_last_of (".");
if (sep == std::string::npos)
{
mMaster += ".esm";
}
}
void OMW::Engine::enableDebugMode()
{
mDebug = true;
}
void OMW::Engine::enableCommandServer()
{
mEnableCommandServer = true;
}
void OMW::Engine::enableVerboseScripts()
{
mVerboseScripts = true;
}
void OMW::Engine::setNewGame()
{
mNewGame = true;
}
// Initialise and enter main loop.
void OMW::Engine::go()
{
assert (!mEnvironment.mWorld);
assert (!mDataDir.empty());
assert (!mCellName.empty());
assert (!mMaster.empty());
std::cout << "Hello, fellow traveler!\n";
std::cout << "Your data directory for today is: " << mDataDir << "\n";
std::cout << "Initializing OGRE\n";
const char* plugCfg = "plugins.cfg";
15 years ago
mOgre.configure(!isFile("ogre.cfg"), plugCfg, false);
addResourcesDirectory (mDataDir / "Meshes");
addResourcesDirectory (mDataDir / "Textures");
// Create the window
mOgre.createWindow("OpenMW");
loadBSA();
// Create the world
mEnvironment.mWorld = new MWWorld::World (mOgre, mDataDir, mMaster, mCellName, mNewGame);
mEnvironment.mSoundManager = new MWSound::SoundManager;
MWScript::registerExtensions (mExtensions);
mScriptContext = new MWScript::CompilerContext (MWScript::CompilerContext::Type_Full,
mEnvironment);
mScriptContext->setExtensions (&mExtensions);
mScriptManager = new MWScript::ScriptManager (mEnvironment.mWorld->getStore(), mVerboseScripts,
*mScriptContext);
mEnvironment.mGlobalScripts = new MWScript::GlobalScripts (mEnvironment.mWorld->getStore(),
*mScriptManager);
std::cout << "Setting up input system\n";
// Sets up the input system
MWInput::MWInputManager input(mOgre, mEnvironment.mWorld->getPlayerPos(), mDebug);
// Launch the console server
if (mEnableCommandServer)
{
std::cout << "Starting command server on port " << kCommandServerPort << std::endl;
mspCommandServer.reset(new OMW::CommandServer::Server(&mCommandQueue, kCommandServerPort));
mspCommandServer->start();
}
else
std::cout << "Command server disabled" << std::endl;
std::cout << "\nStart! Press Q/ESC or close window to exit.\n";
mOgre.getRoot()->addFrameListener (this);
// Start the main rendering loop
mOgre.start();
std::cout << "\nThat's all for now!\n";
}