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#ifndef GAME_MWBASE_DIALOGUEMANAGER_H
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#define GAME_MWBASE_DIALOGUEMANAGER_H
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#include <string>
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#include <libs/platform/stdint.h>
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namespace ESM
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{
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class ESMReader;
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class ESMWriter;
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}
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namespace MWWorld
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{
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class Ptr;
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}
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namespace MWBase
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{
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/// \brief Interface for dialogue manager (implemented in MWDialogue)
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class DialogueManager
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{
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DialogueManager (const DialogueManager&);
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///< not implemented
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DialogueManager& operator= (const DialogueManager&);
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///< not implemented
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public:
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DialogueManager() {}
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virtual void clear() = 0;
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virtual ~DialogueManager() {}
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virtual bool isInChoice() const = 0;
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virtual void startDialogue (const MWWorld::Ptr& actor) = 0;
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virtual void addTopic (const std::string& topic) = 0;
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virtual void askQuestion (const std::string& question,int choice) = 0;
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virtual void goodbye() = 0;
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virtual MWWorld::Ptr getActor() const = 0;
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///< Return the actor the player is currently talking to.
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virtual void say(const MWWorld::Ptr &actor, const std::string &topic) const = 0;
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//calbacks for the GUI
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virtual void keywordSelected (const std::string& keyword) = 0;
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virtual void goodbyeSelected() = 0;
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virtual void questionAnswered (int answer) = 0;
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virtual bool checkServiceRefused () = 0;
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virtual void persuade (int type) = 0;
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virtual int getTemporaryDispositionChange () const = 0;
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virtual void applyDispositionChange (int delta) = 0;
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virtual int countSavedGameRecords() const = 0;
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virtual void write (ESM::ESMWriter& writer) const = 0;
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virtual void readRecord (ESM::ESMReader& reader, int32_t type) = 0;
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};
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}
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#endif
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